So i have this code that animates a set of images an unlimited amount of times just fine, however as soon as i try to limit the number of times it animates it simply does not work. No image is even displayed.
Code that works:
animatedMap.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"0.gif"],
[UIImage imageNamed:@"1.gif"],
[UIImage imageNamed:@"2.gif"],
[UIImage imageNamed:@"3.gif"],
//etc...];
animatedMap.animationDuration = 20.0f;
animatedMap.animationRepeatCount = 0;
[animatedMap startAnimating];
Code that doesn't work:
animatedMap.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"0.gif"],
[UIImage imageNamed:@"1.gif"],
[UIImage imageNamed:@"2.gif"],
[UIImage imageNamed:@"3.gif"],
//etc...];
animatedMap.animationDuration = 20.0f;
animatedMap.animationRepeatCount = 1;
[animatedMap startAnimating];
This just seems like really strange behaviour?