I have a 3d grid with coordinates
x = linspace(0, Lx, Nx)
y = linspace(0, Ly, Ny)
z = linspace(0, Lz, Nz)
and I need to index points (i.e. x[i],y[j],z[k]) within some radius R of a position (x0,y0,z0). N_i can be quite large. I can do a simple loop to find what I need
points=[]
i0,j0,k0 = floor( (x0,y0,z0)/grid_spacing )
Nr = (i0,j0,k0)/grid_spacing + 2
for i in range(i0-Nr, i0+Nr):
for j in range(j0-Nr, j0+Nr):
for k in range(k0-Nr, k0+Nr):
if norm(array([i,j,k])*grid_spacing - (x0,y0,k0)) < cutoff:
points.append((i,j,k))
but this quite slow. Is there a more natural/ faster way to do this type of operation with numpy?
How about this:
import scipy.spatial as sp
x = np.linspace(0, Lx, Nx)
y = np.linspace(0, Ly, Ny)
z = np.linspace(0, Lz, Nz)
#Manipulate x,y,z here to obtain the dimensions you are looking for
center=np.array([x0,y0,z0])
#First mask the obvious points- may actually slow down your calculation depending.
x=x[abs(x-x0)<cutoff]
y=y[abs(y-y0)<cutoff]
z=z[abs(z-z0)<cutoff]
#Generate grid of points
X,Y,Z=np.meshgrid(x,y,z)
data=np.vstack((X.ravel(),Y.ravel(),Z.ravel())).T
distance=sp.distance.cdist(data,center.reshape(1,-1)).ravel()
points_in_sphere=data[distance<cutoff]
Instead of the last two lines you should be able to do:
tree=sp.cKDTree(data)
mask=tree.query_ball_point(center,cutoff)
points_in_sphere=data[mask]
If you dont want to call spatial:
distance=np.power(np.sum(np.power(data-center,2),axis=1),.5)
points_in_sphere=data[distance<cutoff]