I have a triangle solver, I want a way to use the values I get from the answer to draw a triangle to the screen that matches it.
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问题:
回答1:
If you subclass a UIView you can implement something like this in drawRect to draw a triangle:
-(void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextBeginPath(ctx);
CGContextMoveToPoint (ctx, CGRectGetMinX(rect), CGRectGetMinY(rect)); // top left
CGContextAddLineToPoint(ctx, CGRectGetMaxX(rect), CGRectGetMidY(rect)); // mid right
CGContextAddLineToPoint(ctx, CGRectGetMinX(rect), CGRectGetMaxY(rect)); // bottom left
CGContextClosePath(ctx);
CGContextSetRGBFillColor(ctx, 1, 1, 0, 1);
CGContextFillPath(ctx);
}
回答2:
Swift 3 equivalent for progrmr
's answer:
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else { return }
context.beginPath()
context.move(to: CGPoint(x: rect.minX, y: rect.minY))
context.addLine(to: CGPoint(x: rect.maxX, y: rect.midY))
context.addLine(to: CGPoint(x: (rect.minX), y: rect.maxY))
context.closePath()
context.setFillColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
context.fillPath()
}
回答3:
- (void)drawRect:(CGRect)rect {
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextClearRect(ctx, rect);
// Draw a triangle
CGContextSetRGBFillColor(ctx, 255, 160, 122, 1);
CGContextBeginPath(ctx);
CGContextMoveToPoint (ctx, 290, 35); // top
CGContextAddLineToPoint(ctx, 350, 165); // right
CGContextAddLineToPoint(ctx, 230,165); // left
CGContextClosePath(ctx);
CGContextSetRGBFillColor(ctx, 1, 1, 1, 1);
CGContextFillPath(ctx);
}