I am a unity developer trying my hands on opencv for the first time. My initial goal is to run the camera and detect blobs via opencv in unity3d. I am new to OpenCV and am trying to integrate it in Unity3D (on Windows 8 with Unity 4.3.2 and on a mac with Unity 4.2.1f). I followed this thread. But I am getting the following error as soon as I add a new C# script. And the moment I delete this script, the error goes (this script is Unity generated C# script).
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
I couldn't find much about Unity and OpenCV integration. It would be great if you could help me out with this error and point me to a recent tutorial to learn more.
Thanks in advance!