I've recently started learning Animate CC with Actionscript 3.
I'm trying to use Animate's "Virtual Camera" feature, giving me a camera that can pan, rotate, and zoom the game.
It's easy to implement a Camera when the root has no subclass. For example, you can put a block on screen, and add a camera effect within the timeline itself, and play your movie it. Easy.
But when I give the fla a class ("Main") and give that class an external AS3 file, I get an error:
Specific image showcasing what I mean about giving FLA a class
The code below is "Main.as"
package {
import flash.display.MovieClip;
import flash.display.DisplayObject;
import fl.VirtualCamera;
public class Main extends MovieClip {
var camera;
public function Main() {
// constructor code
camera = VirtualCamera.getCamera(root);
trace(camera);
}
}
}
Now, even when I had absolutely no code (other than functional necessities) in Main.as, and a Camera in the timeline, I would get this error:
ReferenceError: Error #1069: Property ___layerDepthEnabled___ not found on Main and there is no default value.
at privatePkg::___Camera___/cameraControl()
I added in this code above to Main, and I get the same error.
The only thing that fixes it is changing
camera = VirtualCamera.getCamera(root);
to:
camera = VirtualCamera.getCamera(this.parent);
and that, while eliminating the code, also doesn't actually give me a camera to use.
How can I use a Virtual Camera and still have Main.as?
Thanks, Andy