Getting “Access is denied. (Exception from HRESULT

2020-03-30 06:19发布

问题:

I am trying to use message dialog in dispatch timer to alter user when the time is complete. but at times it gives following error: "Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED))". How to resolve this?

Code:

 public DetailPage()
        {
      timer = new DispatcherTimer();
            timer.Tick += dispatcherTimer_Tick; 
            timer.Interval = new TimeSpan(0, 0, 1);
            this.txtTimer.Text = GlobalVariables.totalTime.Minutes + ":" + GlobalVariables.totalTime.Seconds + "mins";
            timer.Start();
}



  async void dispatcherTimer_Tick(object sender, object e)
    {
        if (GlobalVariables.totalTime.Minutes > 0 || GlobalVariables.totalTime.Seconds > 0)
        {
            GlobalVariables.totalTime = GlobalVariables.totalTime.Subtract(new TimeSpan(0, 0, 1));
            this.txtTimer.Text = GlobalVariables.totalTime.Minutes + ":" + GlobalVariables.totalTime.Seconds + " mins";
        }
        else
        {
            timer.Tick -= dispatcherTimer_Tick;
            timer.Stop();

            MessageDialog signInDialog = new MessageDialog("Time UP.", "Session Expired");

            // Add commands and set their callbacks
            signInDialog.Commands.Add(new UICommand("OK", (command) =>
            {
                this.Frame.Navigate(typeof(HomePage), "AllGroups");
            }));

            // Set the command that will be invoked by default
            signInDialog.DefaultCommandIndex = 1;

            // Show the message dialog
            await signInDialog.ShowAsync();
        }
    }

I am getting the error at:

 // Show the message dialog
        await signInDialog.ShowAsync();

回答1:

Like Jeff says, the timer Tick event handler code is running on a different thread than the UI thread. You'll have to get back to this UI thread to manipulate anything in the UI: message dialog, changing properties, etc.

// some code for the timer in your page
timer = new DispatcherTimer {Interval = new TimeSpan(0, 0, 1)};
timer.Tick += TimerOnTick;
timer.Start();

// event handler for the timer tick
private void TimerOnTick(object sender, object o)
{
    timer.Stop();
    var md = new MessageDialog("Test");

    this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => md.ShowAsync());
}

Note that I do stop the timer in the event handler. If you don't close a message dialog in time before another one is shown, you'll get an access denied on the 2nd ShowAsync too (because the first is still open).



回答2:

The dispatcherTimer_Tick method is running on a different thread than the UI. If you want to access stuff that is bound to the UI thread, like UX, you must get back onto the UI thread. Easiest way to do this is wrap your code with

Dispatcher.RunAsync()