I am trying to give out a IReadOnly
-references to internal Collection
objects.
This works well in most cases, but does not if i want to convert a dictionary containing a collection into an IReadOnlyDictionary
containing a IReadOnlyCollection
.
Here a code example:
var list = new List<int>();
IReadOnlyList<int> listReference = list; //works;
var dictionary = new Dictionary<int, int>();
IReadOnlyDictionary<int, int> dictionaryReference = dictionary; //works
var nestedList = new List<List<int>>();
IReadOnlyList<IReadOnlyList<int>> nestedReadOnlyListReference = nestedList; //works
var nestedDictionary = new Dictionary<int, List<int>>();
//IReadOnlyDictionary<int, IReadOnlyList<int>> nestedReadOnlyDictionaryReference = nestedDictionary; //does not work, can not implicitly convert
//current workaround
var nestedDictionaryReferenceHelper = new Dictionary<int, IReadOnlyList<int>>();
foreach (var kvpNestedDictionary in nestedDictionary)
{
nestedDictionaryReferenceHelper.Add(kvpNestedDictionary.Key, (IReadOnlyList<int>)kvpNestedDictionary.Value);
}
IReadOnlyDictionary<int, IReadOnlyList<int>> nestedReadOnlyDictionaryReference = nestedDictionaryReferenceHelper; //works, but is only a reference to the internal List, not to the dictionary itself
The workaround is pretty ugly as it needs additional memory and needs manual updating every time the values of nestedDictionary
change.
Is there any simple way to convert such nested dictionaries?
In this SO question you can find a very good explanation why casting dictionary values is not supported. Please see the accepted answer of Eric Lippert.
Although i would not recommend this, you could use the following LINQ expression to cast the values of the dictionary to a read only list:
IReadOnlyDictionary<int, IReadOnlyList<int>> nestedReadOnlyDictionaryReference = nestedDictionary.ToDictionary(kv => kv.Key, kv => kv.Value as IReadOnlyList<int>);
It is a shorter version of your workaround and it is lazy evaluated, but i would not recommend this due to the following reasons:
- This solution still creates a copy of the dictionary and does not update any new/deleted entries from the original dictionary.
- The values of the dictionary, i.e. the readonly lists, refer to the original lists and changes there are updated in the read only versions in the dictionary too.
This is inconsistent behavior and therefore a bad practice!
Unless it is not possible to cast the values of a dictionary, i would not recommend doing this. You should either deep copy the entire dictionary including the nested lists, or use an other container that supports casting.
In my opinion the point is the you're missing the opportunity to introduce a proper new type with its own dignity. If you're using Dictionary<int, List<int>>
then you will see yourself with code like this every time you need to insert a value:
if (!_dictionary.ContainsKey(key)) {
var list = new List<int>();
list.Add(value);
_dictionary.Add(key, list);
} else {
_dictionary[key].Add(value);
}
And even worse with code like this when you want to search for a value:
_dictionary.ContainsKey(key) && _dictionary[key].Contains(value);
And variation of those examples. What's worse you're exposing this implementation detail to your class users. If this detail will change then you will break all code. What, for example, if you want to replace List<int>
with HashSet<int>
?
How it should be?
_multimap.Add(key, value);
With a proper interface (here I show just few methods):
public interface IMultiMap<TKey, TValue> {
void Add(TKey key, TValue value);
bool ContainsKey(TKey key);
}
And its implementation:
public sealed class MultiMap<TKey, TValue> : IMultiMap<TKey, TValue> {
// ...
private Dictionary<int, List<int>> _items;
}
You can introduce IReadOnlyMultiMap<TKey, TValue>
:
public interface IReadOnlyMultiMap<TKey, TValue> {
bool ContainsKey(TKey key);
}
Just implement IReadOnlyMultiMap<TKey, TValue>
in MultiMap<TKey, TValue>
and to return a read-only collection you have nothing to do (fictional example):
IReadOnlyMultiMap<int, int> MakeReadOnly(MultiMap<int, int> map) {
return map; // Nothing to do!
}
Note that you may want to introduce a new ReadOnlyMultiMap<TKey, TValue>
to tunnel read calls to underlying live collection (to avoid callers to simply cast to MultiMap<TKey, TValue>
to circumvent read-only limitation). Proof of concept:
public sealed class ReadOnlyMultiMap<TKey, TValue> : IReadOnlyMultiMap<TKey, TValue> {
public ReadOnlyMultiMap(IMultiMap<TKey, TValue> collection) {
_collection = collection;
}
public bool ContainsKey(TKey key) {
return _collection.ContainsKey(key);
}
private readonly IMultiMap<TKey, TValue> _collection;
}
To return a read-only view you do:
IReadOnlyMultiMap<int, int> MakeReadOnly(MultiMap<int, int> map) {
return new ReadOnlyMultiMap<int, int>(map);
}
Note that I talked about implementation detail. You're still exposing an implementation detail (you're using a multimap) then if such code is for a public API you should introduce a new (properly named) type to describe what it contains, not how storage is implemented. It may be MeasureCollection
, SoccerScoreCollection
or whatever your model is talking about, storage may vary but content won't.
Problem for conversion failing is the KeyValuePair:
Although class Derived inheriting class Base, KeyValuePair is not a sub class of KeyValuePair; see definitions(Dictionary, IReadOnlyDictionary).
So you always will need some kind of workaround (MultiMap approach appears to me as one, too...). If nestedDictionary
is private, so you have complete control over it from your class, you might get away with this:
var nestedDictionary = new Dictionary<int, IReadOnlyList<int>>();
IReadOnlyDictionary<int, IReadOnlyList<int>> nestedReadOnlyDictionaryReference = nestedDictionary;
and whenever modifying a list within the dictionary applying a cast to List<int>
. Another ugly workaround, I admit, but saves you extra memory and redundancy management and retains the (asumed...) public interface of IReadOnlyDictionary<int, IReadOnlyList<int>>
.
Edit: just an idea, haven't tested, but it might work: Have your own dictionary adding the missing interfaces to be assignable to the read-only dictionary:
public class MyDictionary
: Dictionary<int, List<int>>,
ICollection<KeyValuePair<int, IReadOnlyList<int>>,
IEnumerable<KeyValuePair<int, IReadOnlyList<int>>,
IReadOnlyCollection<KeyValuePair<int, IReadOnlyList<int>>
{
}
I might yet have missed an interface to be implemented, and you might have to implement some members yet. If it works, possibly the cleanest solution...