Do WPF have Touch-and-Hold gesture? I cannot find event for that, so I tried to implement one for myself. I know that there is Stylus
class but in WPF it does not help me. If there aren't one there is my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namespace WebControlTouch
{
/// <summary>
/// Due to lack of Touch-and-Hold gesture, here is implementation of it. Stupid M$.
/// </summary>
public static class Touch_and_Hold
{
#region Constructor + methods
/// <summary>
/// Static constructor which creates timer object with 1000ms interval, also sets parameters of Timer.
/// </summary>
static Touch_and_Hold()
{
gestureTimer = new Timer(1000);
gestureTimer.AutoReset = false;
gestureTimer.Elapsed += gestureTimer_Elapsed;
}
/// <summary>
/// On elasped (time ofc)
/// </summary>
/// <seealso cref="gestureTimer"/>
static void gestureTimer_Elapsed(object sender, ElapsedEventArgs e)
{
occured = true;
}
/// <summary>
/// Call it on OnTouchDown event.
/// It will start timer and will count time of touch
/// </summary>
/// <returns>Returns that gesture occured</returns>
public static void onTouch()
{
gestureTimer.Start();
}
/// <summary>
/// Call it on touch up mainwindow event (or somewhere else)
/// It stops gesture timer
/// </summary>
public static void onTouchUp()
{
occured = false;
}
#endregion
#region Members + properties
/// <summary>
/// Timer for measuring touchTime
/// </summary>
private static Timer gestureTimer;
/// <summary>
/// Do tap-and-hold occured
/// </summary>
private static bool occured = false;
/// <summary>
/// Property for getting occured flag
/// </summary>
public static bool occuredGesture
{
get { return occured; }
}
#endregion
}
}
If yes, please tell me name of the event. If not - try to steer me to solution.
Any help will be very appreciated.
I've previously achieved this by create a custom control that extends button to delay the trigger of a button command after a delay on press-and-hold.
public class DelayedActionCommandButton : Button
First dependency properties:
public static readonly DependencyProperty DelayElapsedProperty =
DependencyProperty.Register("DelayElapsed", typeof(double), typeof(DelayedActionCommandButton), new PropertyMetadata(0d));
public static readonly DependencyProperty DelayMillisecondsProperty =
DependencyProperty.Register("DelayMilliseconds", typeof(int), typeof(DelayedActionCommandButton), new PropertyMetadata(1000));
public double DelayElapsed
{
get { return (double)this.GetValue(DelayElapsedProperty); }
set { this.SetValue(DelayElapsedProperty, value); }
}
public int DelayMilliseconds
{
get { return (int)this.GetValue(DelayMillisecondsProperty); }
set { this.SetValue(DelayMillisecondsProperty, value); }
}
These give us a control on how the delay should be and an output of how long is left.
Next I create an animation, to control the elapsed amount which when complete fires the command. There is also a cancel delay method:
private void BeginDelay()
{
this._animation = new DoubleAnimationUsingKeyFrames() { FillBehavior = FillBehavior.Stop };
this._animation.KeyFrames.Add(new EasingDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)), new CubicEase() { EasingMode = EasingMode.EaseIn }));
this._animation.KeyFrames.Add(new EasingDoubleKeyFrame(1, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(this.DelayMilliseconds)), new CubicEase() { EasingMode = EasingMode.EaseIn }));
this._animation.Completed += (o, e) =>
{
this.DelayElapsed = 0d;
this.Command.Execute(this.CommandParameter); // Replace with whatever action you want to perform
};
this.BeginAnimation(DelayElapsedProperty, this._animation);
}
private void CancelDelay()
{
// Cancel animation
this.BeginAnimation(DelayElapsedProperty, null);
}
Finally, we wire up the event handlers:
private void DelayedActionCommandButton_TouchDown(object sender, System.Windows.Input.TouchEventArgs e)
{
this.BeginDelay();
}
private void DelayedActionCommandButton_TouchUp(object sender, System.Windows.Input.TouchEventArgs e)
{
this.CancelDelay();
}
When used in XAML, you can optionally create a template that can animate based on the value of DelayElapsed to provide a countdown, or visual cue such as an expanding border, whatever takes your fancy.
It is possible to do that in an awaitable fashion. Create a timer with specific interval. Start it when user tapped and return the method when timer elapsed. If user release the hand, return the method with false flag.
public static Task<bool> TouchHold(this FrameworkElement element, TimeSpan duration)
{
DispatcherTimer timer = new DispatcherTimer();
TaskCompletionSource<bool> task = new TaskCompletionSource<bool>();
timer.Interval = duration;
MouseButtonEventHandler touchUpHandler = delegate
{
timer.Stop();
if (task.Task.Status == TaskStatus.Running)
{
task.SetResult(false);
}
};
element.PreviewMouseUp += touchUpHandler;
timer.Tick += delegate
{
element.PreviewMouseUp -= touchUpHandler;
timer.Stop();
task.SetResult(true);
};
timer.Start();
return task.Task;
}
For more information, read this post.