Basically, I want to create a custom progressview that will have different colors depending on the progress value. It should look like the following:
[-----Red----][--Yellow--][-Green-]
Basically, I want to create a custom progressview that will have different colors depending on the progress value. It should look like the following:
[-----Red----][--Yellow--][-Green-]
Or you can look at this library https://github.com/YannickL/YLProgressBar
1) Create an image that has the desired color gradient in some image editing program.
2) Put the image into your asset library.
3) Generate a UIImage instance from the respective image.
UIImage *image = [UIImage imageNamed:@"imageName"];
4) Assign the UIImage instance to the progressImage
property of UIProgressView.
self.progressView. progressImage = image;
Swift 5
My approach was this, hope this helps you. I piled 4 progres bars on top of each other and inside a stackView.
struct statsData {
var number: Int
var name: String
var color: UIColor
}
var data: [statsData] = []
data += [statsData(number: participants.filter{ $0.CATEGORY == "yde"}.count, name: "young", color: #colorLiteral(red: 0.02044569142, green: 0.5364668965, blue: 0.7812533975, alpha: 1)), statsData(number: participants.filter{ $0.CATEGORY == "del"}.count, name: "Delegate", color: #colorLiteral(red: 0.01050937176, green: 0.2793724537, blue: 0.4485790133, alpha: 1)), statsData(number: participants.filter{ $0.CATEGORY == "spk"}.count, name: "Speaker", color: #colorLiteral(red: 0.7677220702, green: 0.6388614774, blue: 0.03215418011, alpha: 1)), statsData(number: participants.filter{ $0.CATEGORY == "acc"}.count, name: "Companion", color: #colorLiteral(red: 0.9999409318, green: 0.5844026208, blue: 0.5724465251, alpha: 1))]
func percentageBar(){
data = data.sorted{ $0.number < $1.number }
// Front
Bar0.transform = CGAffineTransform(scaleX: 1, y: 3)
Bar0.layer.cornerRadius = 4
Bar0.clipsToBounds = true
Bar0.progress = Float(100.0 / Float(total) * Float(data[0].number))/100
Bar0.tintColor = data[0].color
Bar1.transform = CGAffineTransform(scaleX: 1, y: 3)
Bar1.layer.cornerRadius = 4
Bar1.clipsToBounds = true
Bar1.progress = Float(100.0 / Float(total) * Float(data[0].number + data[1].number))/100
Bar1.tintColor = data[1].color
Bar2.transform = CGAffineTransform(scaleX: 1, y: 3)
Bar2.layer.cornerRadius = 4
Bar2.clipsToBounds = true
Bar2.progress = Float(100.0 / Float(total) * Float(data[0].number + data[1].number + data[2].number))/100
Bar2.tintColor = data[2].color
// Back
Bar3.transform = CGAffineTransform(scaleX: 1, y: 3)
Bar3.layer.cornerRadius = 4
Bar3.clipsToBounds = true
Bar3.layer.sublayers![1].cornerRadius = 4
Bar3.subviews[1].clipsToBounds = true
Bar3.progress = Float(100.0 / Float(total) * Float(data[0].number + data[1].number + data[2].number + data[3].number))/100
Bar3.tintColor = data[3].color
}