The original Code can be found at: http://bl.ocks.org/Guerino1/3a51eeb95d3a8345bc27370e8c9d5b77
I have numerous polygons that are transitioning onto an svg canvas (from left to right, at the bottom of the HTML page).
The code I use to create an transition the chevrons leverages D3 Polygon:
// Create Polygons for SDLC
svgCanvas.selectAll("a")
.data(dataSet)
.enter().append("a")
.attr("xlink:href", function(d) { return d.link; })
.append("svg:polygon")
//svgCanvas.selectAll("polygon")
//.data(dataSet)
//.enter().append("polygon")
.attr("id", function(d,i){ return (selectString.replace(/ /g,'_').replace(/#/g,'') + "_index_" + i); })
.attr("originalcolor","violet")
.style("stroke","blue")
.style("fill","violet")
.style("stroke-width",2)
.attr("points", origin)
.on('mouseover', chevronMouseOver)
.on("mouseout", chevronMouseOut)
.on("click", chevronMouseOut)
.transition() // <------- TRANSITION STARTS HERE --------
.duration(3000)
.attr("points", calculateChevron);
Currently, all polygons transition into the svg canvas, together. I'd like to put a delay between each of them, so that it looks more like dealing from a deck of cards, one at a time.
How would I properly add a D3 delay to make this happen?
Thanks for any help you can offer.