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问题:
I have a struct that I want to save to UserDefaults. Here's my struct
struct Song {
var title: String
var artist: String
}
var songs: [Song] = [
Song(title: "Title 1", artist "Artist 1"),
Song(title: "Title 2", artist "Artist 2"),
Song(title: "Title 3", artist "Artist 3"),
]
In another ViewController, I have a UIButton that appends to this struct like
@IBAction func likeButtonPressed(_ sender: Any) {
songs.append(Song(title: songs[thisSong].title, artist: songs[thisSong].artist))
}
I want it so that whenever the user clicks on that button also, it saves the struct to UserDefaults so that whenever the user quits the app and then opens it agian, it is saved. How would I do this?
回答1:
In Swift 4 this is pretty much trivial. Make your struct codable simply by marking it as adopting the Codable protocol:
struct Song:Codable {
var title: String
var artist: String
}
Now let's start with some data:
var songs: [Song] = [
Song(title: "Title 1", artist: "Artist 1"),
Song(title: "Title 2", artist: "Artist 2"),
Song(title: "Title 3", artist: "Artist 3"),
]
Here's how to get that into UserDefaults:
UserDefaults.standard.set(try? PropertyListEncoder().encode(songs), forKey:"songs")
And here's how to get it back out again later:
if let data = UserDefaults.standard.value(forKey:"songs") as? Data {
let songs2 = try? PropertyListDecoder().decode(Array<Song>.self, from: data)
}
回答2:
If the struct contains only property list compliant properties I recommend to add a property propertyListRepresentation
and a corresponding init
method
struct Song {
var title: String
var artist: String
init(title : String, artist : String) {
self.title = title
self.artist = artist
}
init?(dictionary : [String:String]) {
guard let title = dictionary["title"],
let artist = dictionary["artist"] else { return nil }
self.init(title: title, artist: artist)
}
var propertyListRepresentation : [String:String] {
return ["title" : title, "artist" : artist]
}
}
To save an array of songs to UserDefaults
write
let propertylistSongs = songs.map{ $0.propertyListRepresentation }
UserDefaults.standard.set(propertylistSongs, forKey: "songs")
To read the array
if let propertylistSongs = UserDefaults.standard.array(forKey: "songs") as? [[String:String]] {
songs = propertylistSongs.flatMap{ Song(dictionary: $0) }
}
If title
and artist
will never be mutated consider to declare the properties as constants (let
) .
This answer was written while Swift 4 was in beta status. Meanwhile conforming to Codable
is the better solution.
回答3:
This is my UserDefaults extension in main thread, to set get Codable object into UserDefaults
// MARK: - UserDefaults extensions
public extension UserDefaults {
/// Set Codable object into UserDefaults
///
/// - Parameters:
/// - object: Codable Object
/// - forKey: Key string
/// - Throws: UserDefaults Error
public func set<T: Codable>(object: T, forKey: String) throws {
let jsonData = try JSONEncoder().encode(object)
set(jsonData, forKey: forKey)
}
/// Get Codable object into UserDefaults
///
/// - Parameters:
/// - object: Codable Object
/// - forKey: Key string
/// - Throws: UserDefaults Error
public func get<T: Codable>(objectType: T.Type, forKey: String) throws -> T? {
guard let result = value(forKey: forKey) as? Data else {
return nil
}
return try JSONDecoder().decode(objectType, from: result)
}
}
Update This is my UserDefaults extension in background, to set get Codable object into UserDefaults
// MARK: - JSONDecoder extensions
public extension JSONDecoder {
/// Decode an object, decoded from a JSON object.
///
/// - Parameter data: JSON object Data
/// - Returns: Decodable object
public func decode<T: Decodable>(from data: Data?) -> T? {
guard let data = data else {
return nil
}
return try? self.decode(T.self, from: data)
}
/// Decode an object in background thread, decoded from a JSON object.
///
/// - Parameters:
/// - data: JSON object Data
/// - onDecode: Decodable object
public func decodeInBackground<T: Decodable>(from data: Data?, onDecode: @escaping (T?) -> Void) {
DispatchQueue.global().async {
let decoded: T? = self.decode(from: data)
DispatchQueue.main.async {
onDecode(decoded)
}
}
}
}
// MARK: - JSONEncoder extensions
public extension JSONEncoder {
/// Encodable an object
///
/// - Parameter value: Encodable Object
/// - Returns: Data encode or nil
public func encode<T: Encodable>(from value: T?) -> Data? {
guard let value = value else {
return nil
}
return try? self.encode(value)
}
/// Encodable an object in background thread
///
/// - Parameters:
/// - encodableObject: Encodable Object
/// - onEncode: Data encode or nil
public func encodeInBackground<T: Encodable>(from encodableObject: T?, onEncode: @escaping (Data?) -> Void) {
DispatchQueue.global().async {
let encode = self.encode(from: encodableObject)
DispatchQueue.main.async {
onEncode(encode)
}
}
}
}
// MARK: - NSUserDefaults extensions
public extension UserDefaults {
/// Set Encodable object in UserDefaults
///
/// - Parameters:
/// - type: Encodable object type
/// - key: UserDefaults key
/// - Throws: An error if any value throws an error during encoding.
public func set<T: Encodable>(object type: T, for key: String, onEncode: @escaping (Bool) -> Void) throws {
JSONEncoder().encodeInBackground(from: type) { [weak self] (data) in
guard let data = data, let `self` = self else {
onEncode(false)
return
}
self.set(data, forKey: key)
onEncode(true)
}
}
/// Get Decodable object in UserDefaults
///
/// - Parameters:
/// - objectType: Decodable object type
/// - forKey: UserDefaults key
/// - onDecode: Codable object
public func get<T: Decodable>(object type: T.Type, for key: String, onDecode: @escaping (T?) -> Void) {
let data = value(forKey: key) as? Data
JSONDecoder().decodeInBackground(from: data, onDecode: onDecode)
}
}
回答4:
If you are just trying to save this array of songs in UserDefaults and nothing fancy use this:-
//stores the array to defaults
UserDefaults.standard.setValue(value: songs, forKey: "yourKey")
//retrieving the array
UserDefaults.standard.object(forKey: "yourKey") as! [Song]
//Make sure to typecast this as an array of Song
If you are storing a heavy array, I suggest you to go with NSCoding protocol or the Codable Protocol in swift 4
Example of coding protocol:-
struct Song {
var title: String
var artist: String
}
class customClass: NSObject, NSCoding { //conform to nsobject and nscoding
var songs: [Song] = [
Song(title: "Title 1", artist "Artist 1"),
Song(title: "Title 2", artist "Artist 2"),
Song(title: "Title 3", artist "Artist 3"),
]
override init(arr: [Song])
self.songs = arr
}
required convenience init(coder aDecoder: NSCoder) {
//decoding your array
let songs = aDecoder.decodeObject(forKey: "yourKey") as! [Song]
self.init(are: songs)
}
func encode(with aCoder: NSCoder) {
//encoding
aCoder.encode(songs, forKey: "yourKey")
}
}
回答5:
From here:
A default object must be a property list—that is, an instance of (or for collections, a combination of instances of):
NSData
,
NSString
,
NSNumber
,
NSDate
,
NSArray
, or
NSDictionary
. If you want to store any other type of object, you should typically archive it to create an instance of NSData.
You need to use NSKeydArchiver
. Documentation can be found here and examples here and here.