My question is related to Stack Overflow question Draw lines on a picturebox using mouse clicks in C#, but when the mouse button is up, the drawn line disappears. How do I fix this?
private void GainBox_MouseDn(object sender, MouseEventArgs e)
{
mouse_dn = true;
}
private void GainBox_MouseMv(object sender, MouseEventArgs e)
{
//Line drawn from lookup table
if (mouse_dn)
{
img = new Bitmap(256, 256);
//Get the coordinates (x, y) for line from lookup table.
for (x = x1; x < x2; x++)
img.SetPixel(x, y, Color.Red);
//Same for y coordinate
}
GainBox.Refresh();
}
private void GainBox_MouseUp(object sender, MouseEventArgs e)
{
mouse_dn = false;
}
Here is a small complete program that does draw lines based on points (in this case, it follows the mouse). I think you can rework that into what you need.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
// Variable that will hold the point from which to draw the next line
Point latestPoint;
private void GainBox_MouseDown(object sender, MouseEventArgs e)
{
if ((e.Button & MouseButtons.Left) == MouseButtons.Left)
{
// Remember the location where the button was pressed
latestPoint = e.Location;
}
}
private void GainBox_MouseMove(object sender, MouseEventArgs e)
{
if ((e.Button & MouseButtons.Left) == MouseButtons.Left)
{
using (Graphics g = GainBox.CreateGraphics())
{
// Draw next line and...
g.DrawLine(Pens.Red, latestPoint, e.Location);
// ... Remember the location
latestPoint = e.Location;
}
}
}
}
One problem in your solution is that you are drawing on a temporary bitmap, but the image in that bitmap is never transferred to your PictureBox
. In the solution presented here, there isn't any extra bitmap needed.
gainbox.refresh()
should stay inside the if (mouse_dn)
clause.
Use Graphics Object to Drawline
e.g.
Graphics gfx = GainBox.CreateGraphics();
gfx.Drawline([Your Parameters here]);