In a simple word I try to create Lifetime manager for Unity framework by using Http Session in my MVC3 project. My sample implementation of lifetime manager is:
public class UnityPerSessionLifetimeManager : LifetimeManager
{
private string sessionKey;
private HttpContext ctx;
public UnityPerSessionLifetimeManager(string sessionKey)
{
this.sessionKey = sessionKey;
this.ctx = HttpContext.Current;
}
public override object GetValue()
{
return this.ctx.Session[this.sessionKey];
}
public override void RemoveValue()
{
this.ctx.Items.Remove(this.sessionKey);
}
public override void SetValue(object newValue)
{
this.ctx.Session[this.sessionKey] = newValue;
}
}
In my global.asax.cs I replaced default controller factory with my own UnityControllerFactory
public class UnityControllerFactory : DefaultControllerFactory
{
private IUnityContainer container;
public UnityControllerFactory(IUnityContainer container)
{
this.container = container;
this.RegisterServices();
}
protected override IController GetControllerInstance(RequestContext context, Type controllerType)
{
if (controllerType != null)
{
return this.container.Resolve(controllerType) as IController;
}
return null;
}
private void RegisterServices()
{
this.container.RegisterType<IMyType, MyImpl>(new UnityPerSessionLifetimeManager("SomeKey"));
}
}
}
I set breakpoints on each function of UnityPerSessionLifetimeManager
class, I noticed that when controller factory tries to solve dependencies of my controller, the HttpContext.Session is actually null, so the code fails retrieve from session or save to session.
Any idea why session is null at this stage?