On a 64-bit system, const&
is 8 bytes. For values and objects smaller than 8 bytes, it makes sense to pass by value rather than reference. Even an 8 byte object is cheaper to copy than to pass the reference, then access the object.
At what threshold should you prefer a const reference over a const value?
For values and objects smaller than 8 bytes, it makes sense to pass by value rather than reference. Even an 8 byte object is cheaper to copy than to pass the reference, then access the object.
References are not guaranteed to be implemented as pointers. In fact as per §8.3.2/4:
It is unspecified whether or not a reference requires storage
At what threshold should you prefer a const reference over a const value?
The situation is pretty simple:
- use const references when you just want to read the value
- use value when you will always end up making a copy of the object inside the function
- use reference when you want to modify the object inside the function