I'm trying to stretch a navigation arrow image while preserving the edges so that the middle stretches and the ends are fixed.
Here is the image that I'm trying to stretch:
The following iOS 5 code allows the image when resized to stretch the center portions of the image defined by the UIEdgeInsets.
[[UIImage imageNamed:@"arrow.png"] resizableImageWithCapInsets:UIEdgeInsetsMake(15, 7, 15, 15)];
This results in an image that looks like this (if the image's frame is set to 70 pixels wide):
This is actually what I want but resizableImageWithCapInsets is only supported on iOS 5 and later.
Prior to iOS 5 the only similar method is stretchableImageWithLeftCapWidth:topCapHeight but you can only specify the top and left insets which means the image has to have equal shaped edges.
Is there an iOS 4 way of resizing the image the same as iOS 5's resizableImageWithCapInsets
method, or another way of doing this?
Your assumption here is wrong:
Prior to iOS 5 the only similar method is stretchableImageWithLeftCapWidth:topCapHeight but you can only specify the top and left insets which means the image has to have equal shaped edges.
The caps are figured out as follows - I'll step through the left cap, but the same principle applies to the top cap.
Say your image is 20px wide.
- Left cap width - this is the part on the left hand side of the image that cannot be stretched. In the
stretchableImage
method you send a value of 10 for this.
- Stretchable part - this is assumed to be one pixel in width, so it will be the pixels in column "11", for want of a better description
- This means there is an implied right cap of the remaining 9px of your image - this will also not be distorted.
This is taken from the documentation
leftCapWidth
End caps specify the portion of an image that should not be resized when an image is stretched. This technique is used to implement buttons and other resizable image-based interface elements. When a button with end caps is resized, the resizing occurs only in the middle of the button, in the region between the end caps. The end caps themselves keep their original size and appearance.
This property specifies the size of the left end cap. The middle (stretchable) portion is assumed to be 1 pixel wide. The right end cap is therefore computed by adding the size of the left end cap and the middle portion together and then subtracting that value from the width of the image:
rightCapWidth = image.size.width - (image.leftCapWidth + 1);
UIImage *image = [UIImage imageNamed:@"img_loginButton.png"];
UIEdgeInsets edgeInsets;
edgeInsets.left = 0.0f;
edgeInsets.top = 0.0f;
edgeInsets.right = 5.0f; //Assume 5px will be the constant portion in your image
edgeInsets.bottom = 0.0f;
image = [image resizableImageWithCapInsets:edgeInsets];
//Use this image as your controls image
You can extend UIImage to allow stretching an image with custom edge protection (thereby stretching the interior of the image, instead of tiling it):
UIImage+utils.h:
#import <UIKit/UIKit.h>
@interface UIImage(util_extensions)
//extract a portion of an UIImage instance
-(UIImage *) cutout: (CGRect) coords;
//create a stretchable rendition of an UIImage instance, protecting edges as specified in cornerCaps
-(UIImage *) stretchImageWithCapInsets: (UIEdgeInsets) cornerCaps toSize: (CGSize) size;
@end
UIImage+utils.m:
#import "UIImage+utils.h"
@implementation UIImage(util_extensions)
-(UIImage *) cutout: (CGRect) coords {
UIGraphicsBeginImageContext(coords.size);
[self drawAtPoint: CGPointMake(-coords.origin.x, -coords.origin.y)];
UIImage *rslt = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return rslt;
}
-(UIImage *) stretchImageWithCapInsets: (UIEdgeInsets) cornerCaps toSize: (CGSize) size {
UIGraphicsBeginImageContext(size);
[[self cutout: CGRectMake(0,0,cornerCaps.left,cornerCaps.top)] drawAtPoint: CGPointMake(0,0)]; //topleft
[[self cutout: CGRectMake(self.size.width-cornerCaps.right,0,cornerCaps.right,cornerCaps.top)] drawAtPoint: CGPointMake(size.width-cornerCaps.right,0)]; //topright
[[self cutout: CGRectMake(0,self.size.height-cornerCaps.bottom,cornerCaps.left,cornerCaps.bottom)] drawAtPoint: CGPointMake(0,size.height-cornerCaps.bottom)]; //bottomleft
[[self cutout: CGRectMake(self.size.width-cornerCaps.right,self.size.height-cornerCaps.bottom,cornerCaps.right,cornerCaps.bottom)] drawAtPoint: CGPointMake(size.width-cornerCaps.right,size.height-cornerCaps.bottom)]; //bottomright
[[self cutout: CGRectMake(cornerCaps.left,0,self.size.width-cornerCaps.left-cornerCaps.right,cornerCaps.top)]
drawInRect: CGRectMake(cornerCaps.left,0,size.width-cornerCaps.left-cornerCaps.right,cornerCaps.top)]; //top
[[self cutout: CGRectMake(0,cornerCaps.top,cornerCaps.left,self.size.height-cornerCaps.top-cornerCaps.bottom)]
drawInRect: CGRectMake(0,cornerCaps.top,cornerCaps.left,size.height-cornerCaps.top-cornerCaps.bottom)]; //left
[[self cutout: CGRectMake(cornerCaps.left,self.size.height-cornerCaps.bottom,self.size.width-cornerCaps.left-cornerCaps.right,cornerCaps.bottom)]
drawInRect: CGRectMake(cornerCaps.left,size.height-cornerCaps.bottom,size.width-cornerCaps.left-cornerCaps.right,cornerCaps.bottom)]; //bottom
[[self cutout: CGRectMake(self.size.width-cornerCaps.right,cornerCaps.top,cornerCaps.right,self.size.height-cornerCaps.top-cornerCaps.bottom)]
drawInRect: CGRectMake(size.width-cornerCaps.right,cornerCaps.top,cornerCaps.right,size.height-cornerCaps.top-cornerCaps.bottom)]; //right
[[self cutout: CGRectMake(cornerCaps.left,cornerCaps.top,self.size.width-cornerCaps.left-cornerCaps.right,self.size.height-cornerCaps.top-cornerCaps.bottom)]
drawInRect: CGRectMake(cornerCaps.left,cornerCaps.top,size.width-cornerCaps.left-cornerCaps.right,size.height-cornerCaps.top-cornerCaps.bottom)]; //interior
UIImage *rslt = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return [rslt resizableImageWithCapInsets: cornerCaps];
}
@end
Your example is perfectly possible using stretchableImageWithLeftCapWidth:topCapHeight:
with a left cap of 15 (apparently, from reading your code). That will horizontally stretch the button by repeating the middle column.
Swift 3.0 version of Vicky's answer.
var imageInset:UIEdgeInsets = UIEdgeInsets()
imageInset.left = 10.0
imageInset.top = 10.0
imageInset.bottom = 10.0
imageInset.right = 10.0
self.myImageView.image = myimage.resizableImage(withCapInsets: imageInset)