I know that for traditional UIViews, I can set "enable user interaction" flag to NO, and the view will no longer respond to touches, letting the views below them receive touches.
Is there some way to implement the same "tap through" functionality in Sprite Kit? So far I've only seen people using "Touches began", getting the point and asking the scene for nodes at that point.
The problem with this approach is - if I want to add overlays on top of sprites (like monster life points, etc) they will also respond to touches. So far I'm trying to avoid this problem by creating custom classes for different nodes, and then having a very big if statement, checking the class of each node.
Is there a better way to achieve "tap through" functionality for sprite kit?