Basically, I want to make bunch of Shapes and make them animated. So I came up with following custom class:
public class FunkyShape : DependencyObject
{
public double Animator
{
get { return (double)GetValue(AnimatorProperty); }
set { SetValue(AnimatorProperty, value); }
}
public static readonly DependencyProperty AnimatorProperty =
DependencyProperty.Register("Animator", typeof(double), typeof(FunkyShape),
new PropertyMetadata(0, new PropertyChangedCallback(Animator_Changed)));
private static void Animator_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
double delta = (double)e.NewValue - (double)e.OldValue;
((FunkyShape)d).ProcessDelta((double)e.NewValue, delta);
}
private void ProcessDelta(double val, double delta)
{
Holder.Width = val;
Holder.Height = val;
// Keep shape centered
HolderPosition.X = delta / 2;
HolderPosition.Y = delta / 2;
}
private Shape Holder;
public TranslateTransform HolderPosition
{
get { return (TranslateTransform)Holder.RenderTransform; }
}
public FunkyShape(Canvas playground, Shape shapeToInit)
{
Holder = shapeToInit;
Holder.Width = 10;
Holder.Height = 10;
Holder.Fill = new SolidColorBrush(Colors.Blue);
Holder.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Center;
Holder.RenderTransform = new TranslateTransform()
{
X = 500,
Y = 500
};
Holder.RenderTransformOrigin = new Point(0.5, 0.5);
// init done
playground.Children.Add(Holder);
Animate();
}
public void Animate()
{
DoubleAnimation g1 = GrowAnimation();
Storyboard sb = new Storyboard();
Storyboard.SetTarget(g1, this);
// CAN'T FIND ANIMATOR PROPERTY
Storyboard.SetTargetProperty(g1, "Animator");
sb.Children.Add(g1);
sb.Begin(); // THROWS EXCEPTION
}
private static DoubleAnimation GrowAnimation()
{
DoubleAnimation growAnimation = new DoubleAnimation();
growAnimation.Duration = TimeSpan.FromMilliseconds(3000);
growAnimation.From = 0;
growAnimation.To = 100;
growAnimation.AutoReverse = true;
growAnimation.EnableDependentAnimation = true;
growAnimation.RepeatBehavior = new RepeatBehavior(5);
return growAnimation;
}
}
However, when I try making an instance of the class and adding it to the canvas, I get Exception - Storyboard.Being() throws it and tells me that it can't find Animator property.
So - what am I doing wrong?
EDIT: After 3 code changes - it is still not working; I get "Cannot resolve TargetProperty Animator on specified object" error. So if somebody knows the answer - please help out by modifying the code. Thanks!
EDIT: OK, after 24 hours of banging head against the wall there is some progress - if I add shape through XAML it animates, but if I add it through code behind (Canvas.Children.Add), it doesn't work. Let me see if I can figure out why.