My project worked perfectly on simulator+device,
but now, after upgrading to lion os and xcode 4.1, I get this error when gps is active!
server did not accept client registration 68
It's a gps based application, and i'm nervous to not debug app in simulator!
Any idea to solve this issue?
UPDATE: Gps on Simulator doesn't work also on Xcode 3.2.6 + LION.
EDIT: Apple response on bug tracker:
After further investigation it has
been determined that this is a known issue, which is currently being
investigated by engineering. This issue has been filed in our bug
database under the original Bug ID#. Thank you for submitting this
bug report. We truly appreciate your assistance in helping us discover
and isolate bugs.
Xcode 4.2 solved this problem adding custom gps position!
The file is an XML like this:
<?xml version="1.0"?>
<gpx version="1.1" creator="Xcode">
<wpt lat="45,49939" lon="9,12114">
<name>Milano</name>
</wpt>
</gpx>
you can add this file in your project or New->File->GPX.
While you're running your app, activate the console and select your custom position file:
it's all.
enjoy.
From the Big Nerd Ranch forum:
@implementation CLLocationManager (TemporaryHack)
- (void)hackLocationFix {
CLLocation *location = [[CLLocation alloc] initWithLatitude:42 longitude:-50];
[[self delegate] locationManager:self didUpdateToLocation:location fromLocation:nil];
}
- (void)hackHeadingFix {
[[self delegate] locationManager:self didUpdateHeading:(id)@"That way.."];
}
- (void)startUpdatingLocation {
[self performSelector:@selector(hackLocationFix) withObject:nil afterDelay:0.1];
}
- (void)startUpdatingHeading {
[self performSelector:@selector(hackHeadingFix) withObject:nil afterDelay:0.1];
}
@end
I encountered the same problem, and searching for a solution, I at least found a workaround: Testing CoreLocation on iPhone Simulator - It doesn't actually make it work, but in my case I just needed a dummy location anyway.
To make it work, just copy linked code into a header file and link that below your
#import <CoreLocation/CoreLocation.h>
Like this:
#import <CoreLocation/CoreLocation.h>
#import "CoreLocation_Sim.h"
Please see http://pastebin.com/7hvFiXCg for a somewhat souped-up version of the BNR code. It includes CLHeading support, among other adjustments. Enjoy!