I have one Imageview that contains the Image . And one Mask Shape that contains shape of rabbit. I have one code that gives the below result.
- (UIImage*)mynewmaskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGImageRef maskImageRef = [maskImage CGImage];
// create a bitmap graphics context the size of the image
CGContextRef mainViewContentContext = CGBitmapContextCreate (NULL,320, 380, 8, 0, colorSpace,(CGBitmapInfo) kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colorSpace);
if (mainViewContentContext==NULL)
return NULL;
CGFloat ratio = 0;
ratio = 320/ image.size.width;
if(ratio * image.size.height < 380) {
ratio = 380/ image.size.height;
}
CGRect rect1 = {{0, 0}, {320,380}};
CGRect rect2 = {{-((image.size.width*ratio)-320)/2 , -((image.size.height*ratio)-380)/2}, {image.size.width*ratio, image.size.height*ratio}};
// CGContextDrawImage(mainViewContentContext, rect2, image.CGImage);
CGContextClipToMask(mainViewContentContext, rect1, maskImageRef);
CGContextDrawImage(mainViewContentContext, rect2, image.CGImage);
CGImageRef newImage = CGBitmapContextCreateImage(mainViewContentContext);
CGContextRelease(mainViewContentContext);
UIImage *theImage = [UIImage imageWithCGImage:newImage];
CGImageRelease(newImage);
// return the image
return theImage;}
The above code gives this result.
But I want the below result (like reverse masking).
How it is possible.Please Help me. Thanks.