I'd like to have an AlertDialog builder that only has one button that says OK or Done or something, instead of the default yes and no. Can that be done with the standard AlertDialog, or would I have to use something else?
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问题:
回答1:
Couldn't that just be done by only using a positive button?
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setMessage("Look at this dialog!")
.setCancelable(false)
.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
//do things
}
});
AlertDialog alert = builder.create();
alert.show();
回答2:
You could use this:
AlertDialog.Builder builder1 = new AlertDialog.Builder(this);
builder1.setTitle("Title");
builder1.setMessage("my message");
builder1.setCancelable(true);
builder1.setNeutralButton(android.R.string.ok,
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
AlertDialog alert11 = builder1.create();
alert11.show();
回答3:
Another approach
Builder alert = new AlertDialog.Builder(ActivityName.this);
alert.setTitle("Doctor");
alert.setMessage("message");
alert.setPositiveButton("OK",null);
alert.show();
Bonus
AlertDialog.Builder builder = new AlertDialog.Builder(YourActivityName.this);
builder.setMessage("Message dialog with three buttons");
builder.setPositiveButton("YES", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
//do things
}
});
builder.setNegativeButton("NO", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
//do things
}
});
builder.setNeutralButton("CANCEL", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
//do things
}
});
AlertDialog alert = builder.create();
alert.show();
Now it is up to you to use one,two or three buttons..
回答4:
This is the closer I could get to the one liner this should be if the Android API was any smart:
new AlertDialog.Builder(this)
.setMessage(msg)
.setPositiveButton("OK", null)
.show();
回答5:
For code reuse, You can make it in a method like this
public static Dialog getDialog(Context context,String title, String message, DialogType typeButtons ) {
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setTitle(title)
.setMessage(message)
.setCancelable(false);
if (typeButtons == DialogType.SINGLE_BUTTON) {
builder.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
//do things
}
});
}
AlertDialog alert = builder.create();
return alert;
}
public enum DialogType {
SINGLE_BUTTON
}
//Other code reuse issues like using interfaces for providing feedback will also be excellent.
回答6:
Its very simple
new AlertDialog.Builder(this).setView(input).setPositiveButton("ENTER",
new DialogInterface.OnClickListener()
{ public void onClick(DialogInterface di,int id)
{
output.setText(input.getText().toString());
}
}
)
.create().show();
In case you wish to read the full program see here: Program to take input from user using dialog and output to screen
回答7:
In Mono for Android you can do this:
var ad = new AlertDialog.Builder(this);
ad.SetTitle("Title");
ad.SetMessage("Message");
ad.SetPositiveButton("OK", delegate { ad.Dispose(); });
ad.Show();