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问题:
I have this simple jQuery UI Slider setup with a range and a two default values that overlap. The entire thing (with a few bells and whistles) can be found in this jsfiddle: http://jsfiddle.net/yijiang/XeyGS/
$('#slider').slider({
min: 1,
max: 11,
range: true,
values: [4, 4]
});
The problem with this is that when you attempt the drag the single visible handle to the right, it fails, because jQuery UI always places the minimum handle on top. This is obviously bad, for a number of reasons.
Is there a way to allow jQuery UI to choose which handle to drag depending on which direction the user starts dragging?
回答1:
Ah, I like it to eat through 11k libs, don't you too? :)
Note: The following is for jQuery UI 1.8.5
Anyways, here's a pretty clean solution:
// add some stuff to the slider instance
this._handleIndex = null;
this._handleStartValue = -1;
// remember the starting values in _mouseCapture
this._handleStartValue = this.values( this._handleIndex );
this._mouseDownOffset = this._normValueFromMouse( { x: event.pageX, y: event.pageY } );
// modify _mouseDrag
oldValue = this.values( this._handleIndex ),
curValue;
curValue = this.values(this._handleIndex);
if ( curValue === oldValue && this._handleStartValue !== -1 ) {
if ( normValue - this._mouseDownOffset > 0
&& ( curValue === this.values( ( this._handleIndex + 1 ) % 2 ) )
&& oldValue === this._handleStartValue) {
this._handleIndex = (this._handleIndex + 1) % 2;
}
} else {
this._handleStartValue = - 1
}
// reset everything in _mouseStop
this._handleIndex = null;
this._handleStartValue = -1;
And that's all there is to it, oh how it works, of course:
- Save the starting mouse offset as well as the value of the initially select handle
- When dragging compare the old value to the current value of the active handle and also check whether the start position is valid
- In case there's no difference we check whether there would be a difference if the active handle could be dragged further
- If that's the case we check whether both handles have the same value, that means they're on top of each other
- Now we check if the the currently selected handle hasn't been dragged yet
- And finally if all that is true, we switch the handles
- In case the user now changes the value we invalidate our start position so that there's no more switching between the handles
And for your pleasure here's a diff
:
9960c9960,9962
<
---
>
> this._handleIndex = null;
> this._handleStartValue = -1;
10215a10218,10219
> this._handleStartValue = this.values( this._handleIndex );
> this._mouseDownOffset = this._normValueFromMouse( { x: event.pageX, y: event.pageY } );
10243c10247,10249
< normValue = this._normValueFromMouse( position );
---
> normValue = this._normValueFromMouse( position ),
> oldValue = this.values( this._handleIndex ),
> curValue;
10246c10252,10263
<
---
> curValue = this.values(this._handleIndex);
> if ( curValue === oldValue && this._handleStartValue !== -1 ) {
> if ( normValue - this._mouseDownOffset > 0
> && ( curValue === this.values( ( this._handleIndex + 1 ) % 2 ) )
> && oldValue === this._handleStartValue) {
>
> this._handleIndex = (this._handleIndex + 1) % 2;
> }
>
> } else {
> this._handleStartValue = - 1
> }
10257a10275,10276
> this._handleStartValue = -1;
> this._handleIndex = null;
Save it to ui.diff
then do patch -i ui.diff jquery-ui.js
.
回答2:
With apologies to Ivo there, whose excellent answer there I'm sure took a lot of effort to create. The problem is that I couldn't apply that solution, because I'm already on 1.8.6, I can't find the 1.8.5 sources anywhere to apply it to, and somehow I just couldn't get the patch to work for 1.8.6, even when I tried adding in the lines manually.
The following is my solution to the problem. It is simpler than Ivo's, but that might be because of differences between the two point releases. The solution is as follows:
- Splice in an additional variable to keep track of the original values
- When the conditions are met, (two handles, same value, new value larger than current), to flip an internal variable (
_handleIndex
) around, causing the maximum handle to be used for reference for the internal _slide
function instead of the first.
The diff
is as follows:
46a47,48
>
> this._originalVal;
310a313,314
>
> this._originalVal = this.values();
323a328,331
>
> if(this._originalVal[0] === this._originalVal[1] && normValue > this._originalVal[0]){
> this._handleIndex = 1;
> }
The first part should be inserted into the initialising area, where the variables are declared, the second into the _mouseCapture
function right before the call to _slide
, and the last part into the _mouseDrag
function, also right before the call to _slide
.
Here's a working example with the patch: http://www.jsfiddle.net/HcGXZ/
A copy of the patched jQuery UI 1.8.6 Slider file can be found here: http://dl.dropbox.com/u/1722364/jQuery%20UI%20Slider%20Patch/jquery.ui.slider.patched.js
As always, this patch has not been extensively tested and is not guaranteed to work for all scenarios.
回答3:
I'd say this is a bug, doubly so because there's already logic preventing a ‘deadlock’ from happening when both slider handles are at the minimum / far left position:
// workaround for bug #3736 (if both handles of a range are at 0,
// the first is always used as the one with least distance,
// and moving it is obviously prevented by preventing negative ranges)
if( o.range === true && this.values(1) === o.min ) {
index += 1;
closestHandle = $( this.handles[index] );
}
It looks like ticket #3736 is still open, with mentioning of the specific problem you're seeing.
回答4:
I tried Yi Jiang's solution with 1.8.12 and it broke on a slider with a single handle, but worked perfectly after I changed
this._originalVal = this.values();
to
this._originalVal = this.options.values === null ? this.value() : this.values();
回答5:
Put this into the initialising area, where the variables are declared:
this._originalVal;
Put this into the _mouseCapture
function right before the call to _slide
:
this._originalVal = this.values();
And this into the _mouseDrag
function, also right before the call to _slide
if (this._originalVal[0] === this._originalVal[1]
&& normValue > this._originalVal[0]) {
this._handleIndex = 1;
} else if (this._originalVal[0] === this._originalVal[1]
&& normValue < this._originalVal[0]) {
this._handleIndex = 0;
}
I just added an else if
to the above code; it's working fine in jQuery 1.8.14 for
both left and right button handlers.
回答6:
Another solution:
Test for both values and if they are the same, return to the last step.
$("#slider").slider({
range:true,
min:0,
max:250,
step: 25,
slide: function( event, ui ) {
if (ui.values[0] == ui.values[1]){
return false;
}else{
$( "#amount" ).html( "€" + ui.values[0] + " - €" + ui.values[1] );
}
}
});
回答7:
Here's a new version for jQuery UI 1.10.2
Patch file: http://pastebin.com/Dsxw8NYR
Complete file: http://pastebin.com/ibSpAAX1