I am trying to create a two player game in pygame using sockets, the thing is, when I try to receive data on on this line:
message = self.conn.recv(1024)
python hangs until it gets some data. The problem with this is that is pauses the game loop when the client is not sending anything through the socket and causes a black screen. How can I stop recv from doing this?
Thanks in advance
Use nonblocking mode. (See socket.setblocking
.)
Or check if there is data available before call recv
.
For example, using select.select
:
r, _, _ = select.select([self.conn], [], [])
if r:
# ready to receive
message = self.conn.recv(1024)
you can use signal module to stop an hangs recv thread.
in recv thread:
try:
data = sock.recv(1024)
except KeyboardInterrupt:
pass
in interpret thread:
signal.pthread_kill(your_recving_thread.ident, signal.SIGINT)
I know that this is an old post, but since I worked on a similar project lately, I wanted to add something that hasn't already been stated yet for anybody having the same issue.
You can use threading to create a new thread, which will receive data. After this, run your game loop normally in your main thread, and check for received data in each iteration. Received data should be placed inside a queue by the data receiver thread and read from that queue by the main thread.
#other imports
import queue
import threading
class MainGame:
def __init__(self):
#any code here
self.data_queue = queue.Queue()
data_receiver = threading.Thread(target=self.data_receiver)
data_receiver.start()
self.gameLoop()
def gameLoop(self):
while True:
try:
data = self.data_queue.get_nowait()
except queue.Empty:
pass
self.gameIteration(data)
def data_receiver(self):
#Assuming self.sock exists
data = self.sock.recv(1024).decode("utf-8")
#edit the data in any way necessary here
self.data_queue.put(data)
def gameIteration(self, data):
#Assume this method handles updating, drawing, etc
pass
Note that this code is in Python 3.