Can anybody explain me what is the difference between the Begin[...]/End[...] asynchronous API pattern and the later [...]Async pattern in .NET 3.5?
- Why was the later created?
- Why would one prefer one pattern over another?
For example, Socket.BeginAccept() and Socket.AcceptAsync().
MSDN will answer that better than me:
http://msdn.microsoft.com/en-us/library/system.net.sockets.socketasynceventargs.aspx
The main feature of these enhancements
is the avoidance of the repeated
allocation and synchronization of
objects during high-volume
asynchronous socket I/O. The Begin/End
design pattern currently implemented
by the System.Net.Sockets.Socket class
requires a System.IAsyncResult object
be allocated for each asynchronous
socket operation.
Note that most *Async
methods (with corresponding *Completed
events) are using the Event-Based Asynchronous Pattern. The older (but still perfectly valid) Begin*
and End*
is a pattern called the Asynchronous Programming Model. The Socket
class is an exception to this rule; its *Async
methods do not have any corresponding events; it's essentially just APM done in a way to avoid excessive memory allocations.
The biggest difference between APM and EBAP is the thread used for completion notification. APM will call back on a thread pool thread (unless the request completes synchronously). EBAP will use a cross-framework strategy to call back on a UI thread (if the operation was started from a UI thread).
However, both APM and EBAP are being replaced with a much more flexible approach based on the Task Parallel Library. Since the TPL can wrap APMs easily, older classes will likely not be updated directly; extension methods are used to provide Task
equivalents for the old APM methods.
Update 2012-07-14: I was wrong when I stated "older classes will likely not be updated directly". For performance reasons, the BCL/TPL teams decided to review each BCL type and add TAP methods directly instead of using extension methods. These changes will be in .NET 4.5.