I want to keep some totals for different accounts. In C++ I'd use STL like this:
map<string,double> accounts;
// Add some amounts to some accounts.
accounts["Fred"] += 4.56;
accounts["George"] += 1.00;
accounts["Fred"] += 1.00;
cout << "Fred owes me $" << accounts['Fred'] << endl;
Now, how would I do the same thing in C# ?
Roughly:-
var accounts = new Dictionary<string, double>();
// Initialise to zero...
accounts["Fred"] = 0;
accounts["George"] = 0;
accounts["Fred"] = 0;
// Add cash.
accounts["Fred"] += 4.56;
accounts["George"] += 1.00;
accounts["Fred"] += 1.00;
Console.WriteLine("Fred owes me ${0}", accounts["Fred"]);
Dictionary<string, double> accounts;
Although System.Collections.Generic.Dictionary matches the tag "hashmap" and will work well in your example, it is not an exact equivalent of C++'s std::map - std::map is an ordered collection.
If ordering is important you should use SortedDictionary.
You want the Dictionary class.
Dictionary is the most common, but you can use other types of collections, e.g.
System.Collections.Generic.SynchronizedKeyedCollection, System.Collections.Hashtable, or any KeyValuePair collection
This code is all you need:
static void Main(string[] args) {
String xml = @"
<transactions>
<transaction name=""Fred"" amount=""5,20"" />
<transaction name=""John"" amount=""10,00"" />
<transaction name=""Fred"" amount=""3,00"" />
</transactions>";
XDocument xmlDocument = XDocument.Parse(xml);
var query = from x in xmlDocument.Descendants("transaction")
group x by x.Attribute("name").Value into g
select new { Name = g.Key, Amount = g.Sum(t => Decimal.Parse(t.Attribute("amount").Value)) };
foreach (var item in query) {
Console.WriteLine("Name: {0}; Amount: {1:C};", item.Name, item.Amount);
}
}
And the content is:
Name: Fred; Amount: R$ 8,20;
Name: John; Amount: R$ 10,00;
That is the way of doing this in C# - in a declarative way!
I hope this helps,
Ricardo Lacerda Castelo Branco
While we are talking about STL, maps and dictionary, I'd recommend taking a look at the C5 library. It offers several types of dictionaries and maps that I've frequently found useful (along with many other interesting and useful data structures).
If you are a C++ programmer moving to C# as I did, you'll find this library a great resource (and a data structure for this dictionary).
-Paul
The closest equivalent of C++ std::map<>
(a tree internally) is C# OrderedDictionary<>
(a tree internally), while C# OrderedDictionary<>
is missing some very important methods from C++ std::map<>
, namely: std::map::find
, std::map::lower_bound
, std::map::upper_bound
, std::map::equal_range
, and std::map
iterators
, which are basically the backbone for the previous 4 methods.
Why those 4 methods are important? Because it gives us the ability to locate the "whereabouts" of a given key, in addition to only being able to check if a key exists, or the SortedDictionary is guaranteed to be ordered.
What is "whereabouts" of a key in a std::map
? The key doesn't necessarily have to exist in the collection, we want to know the location the key might be at, usually between two iterators pointing to two adjacent existing keys respectively in the collection, so we can operate on the range the key falls into in a O(logN)
complexity. Without such 4 methods (with iterators), one has to do an O(N)
iteration through the collection every time a range is queried against a key.