So I'm trying to find a way to modify an image in Java. In other words, if user clicks on the image, a mark will be put at the point where the user just clicked.
I have an ImageIcon which I put in a JLabel.
So far, the approach I took was to use JLayeredPanel to put another JPanel on top of the JLabel and draw on this JPanel:
//...
ImageIcon icon = new ImageIcon("foo.jpg");
JLabel lb = new JLabel(icon);
JPanel glass = new JPanel();
lb.setBounds(0, 0, 100, 100);
glass.setBounds(0, 0, 100, 100);
glass.setOpaque(false);
LayeredPane container = new LayeredPane();
container.add(lb, 1);
container.add(glass, 2);
//...
But this way doesn't seem to work. I never see the background image (the image in lb).
So I was wondering if I'm even on the right track at all? Or is there a cleaner way to achieve this?
There's nothing wrong with using a JLayeredPane
or the glass pane for something like this, personally, I find it troublesome, because in a large application, you tend to want to use these layers for any number of things, so it becomes very complicated very fast.
I prefer to keep it "in the family" so to speak...
Personally, I would use a custom component. This isolates the work flow to a very particular location and makes it easier to provide the customisations that you might like...
public class MarkImage {
public static void main(String[] args) {
new MarkImage();
}
public MarkImage() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage background;
private List<Point> clickPoints;
public TestPane() {
clickPoints = new ArrayList<>(25);
try {
background = ImageIO.read(getClass().getResource("/Miho_Small.png"));
} catch (IOException ex) {
ex.printStackTrace();
}
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
clickPoints.add(e.getPoint());
repaint();
}
});
}
@Override
public Dimension getPreferredSize() {
return background == null ? super.getPreferredSize() : new Dimension(background.getWidth(), background.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (background != null) {
int x = (getWidth() - background.getWidth()) / 2;
int y = (getHeight() - background.getHeight()) / 2;
g.drawImage(background, x, y, this);
}
g.setColor(Color.RED);
for (Point p : clickPoints) {
g.fillOval(p.x - 4, p.y - 4, 8, 8);
}
}
}
}
I'd also consider using JXLayer
(AKA JLayer
in Java 7). This is best described as a glass pane for components (on steroids). Check out How to decorate components for more details...
Updated with JLayer Example
This is an example using Java 7's JLayer
. There are some slight differences between JLayer
and JXLayer
, but it wouldn't take much to convert it...
(Sorry, couldn't resist the temptation of having ago)
public class MarkLayer {
public static void main(String[] args) {
new MarkLayer();
}
public MarkLayer() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
try {
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridBagLayout());
JLabel label = new JLabel(new ImageIcon(ImageIO.read(getClass().getResource("/Miho_Small.png"))));
LayerUI<JLabel> layerUI = new MarkLayerUI();
JLayer<JLabel> layer = new JLayer<>(label, layerUI);
frame.add(layer);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (Exception exp) {
exp.printStackTrace();
}
}
});
}
public class MarkLayerUI extends LayerUI<JLabel> {
private Map<JLayer, List<Point>> mapPoints;
public MarkLayerUI() {
mapPoints = new WeakHashMap<>(25);
}
@Override
public void installUI(JComponent c) {
System.out.println("install");
super.installUI(c);
JLayer layer = (JLayer) c;
layer.setLayerEventMask(AWTEvent.MOUSE_EVENT_MASK);
}
@Override
public void uninstallUI(JComponent c) {
super.uninstallUI(c);
mapPoints.remove((JLayer) c);
}
@Override
protected void processMouseEvent(MouseEvent e, JLayer<? extends JLabel> l) {
if (e.getID() == MouseEvent.MOUSE_CLICKED) {
List<Point> points = mapPoints.get(l);
if (points == null) {
points = new ArrayList<>(25);
mapPoints.put(l, points);
}
Point p = e.getPoint();
p = SwingUtilities.convertPoint(e.getComponent(), p, l);
points.add(p);
l.repaint();
}
}
@Override
public void paint(Graphics g, JComponent c) {
Graphics2D g2d = (Graphics2D) g.create();
super.paint(g2d, c);
g2d.setColor(Color.BLUE);
g2d.drawRect(0, 0, c.getWidth() - 1, c.getHeight() - 1);
List<Point> points = mapPoints.get((JLayer) c);
if (points != null && points.size() > 0) {
g2d.setColor(Color.RED);
for (Point p : points) {
g2d.fillOval(p.x - 4, p.y - 4, 8, 8);
}
}
g2d.dispose();
}
}
}
The blue border is renderer as part of the layer, this gives you a guide as to where you can click - I did this for testing and demonstration purposes
You're on the right track with wanting to use another pane. In Java, there actually already is a glass pane that is designed for just this purpose. Read through this tutorial http://docs.oracle.com/javase/tutorial/uiswing/components/rootpane.html and it should help you understand.