I enjoy using Qt3D, but all of the examples I see for it are full window applications. What I can't understand from the examples is how to add a qt3d rendering window to a regular qt gui application.
Basically what I want is a little rendering widget for my Qt5 Gui application.
I've looked into Qtgl widget, but I really want to use the scene management abilities of Qt3D.
How can I render as a sub window inside of a qt Gui window?
Is this possible?
Update
So I added this to my MainWindow.cpp It is loosely based off of this http://blog.qt.digia.com/blog/2013/02/19/introducing-qwidgetcreatewindowcontainer/
LoadModelView *view = new LoadModelView(); //Crashes on this. Will not compile with
// LoadModelView(this)
QWidget *container = QWidget::createWindowContainer(view);
container->setFocusPolicy(Qt::TabFocus);
ui->gridLayout->addWidget(container);
which seems right.
my load_model.cpp begins like this:
#include "qglmaterialcollection.h"
#include "qglmaterial.h"
#include "qglscenenode.h"
#include "qgllightmodel.h"
#include "qglabstractscene.h"
#include <QtGui/qmatrix4x4.h>
#include <QPropertyAnimation>
#include <QtCore/qmath.h>
#define DEGREE_TO_RAD (3.1415926/180.0)
LoadModelView::LoadModelView(QWindow *parent)
: QGLView(parent)
, m_pSTLScene(0)
{
loadModels();
camera()->setCenter(QVector3D(0, 0, 0));
camera()->setEye(QVector3D(0, 4, 10));
}
LoadModelView::~LoadModelView()
{
delete m_pSTLScene;
}
void LoadModelView::paintGL(QGLPainter *painter)
{
QMatrix4x4 stlWorld;
stlWorld.setToIdentity();
stlWorld.scale(0.1);
stlWorld.translate(QVector3D(2.0,0.0,0.0));
painter->setStandardEffect(QGL::LitMaterial);
painter->setFaceColor(QGL::AllFaces,QColor(170,202,0));
painter->modelViewMatrix() = camera()->modelViewMatrix() * stlWorld;
m_pSTLScene->mainNode()->draw(painter);
}
void FixNodesRecursive(int matIndex, QGLSceneNode* pNode)
{
if (pNode) {
pNode->setMaterialIndex(matIndex);
// pNode->setEffect(QGL::FlatReplaceTexture2D);
foreach (QGLSceneNode* pCh, pNode->children()) {
FixNodesRecursive(matIndex, pCh);
}
}
}
void LoadModelView::loadModels()
{
{
m_pSTLScene = QGLAbstractScene::loadScene(QLatin1String(":/models/Sheep.stl"), QString(),"CorrectNormals CorrectAcute");
Q_ASSERT(m_pSTLScene!=0);
QGLMaterial *mat = new QGLMaterial;
mat->setAmbientColor(QColor(170,202,0));
mat->setDiffuseColor(QColor(170,202,0));
mat->setShininess(128);
QGLSceneNode* pSTLSceneRoot = m_pSTLScene->mainNode();
int matIndex = pSTLSceneRoot->palette()->addMaterial(mat);
pSTLSceneRoot->setMaterialIndex(matIndex);
pSTLSceneRoot->setEffect(QGL::FlatReplaceTexture2D);
FixNodesRecursive(matIndex,pSTLSceneRoot);
}
}
It crashes with: This application has requested the runtime to terminate it in an unusual way.
and in the qt application output: Invalid parameter passed to C runtime function.
EDIT Added the rest of the class in question
I notice that in the example I am adapting http://doc.qt.digia.com/qt-quick3d-snapshot/qt3d-penguin-main-cpp.html the window is initialized by saying:
LoadModelView view;
However, saying
LoadModelView *view = new LoadModelView(this)
crashes