Quick preface of what I'm trying to do. I want to start a process and start up two threads to monitor the stderr and stdin. Each thread chews off bits of the stream and then fires it out to a NetworkStream. If there is an error in either thread, both threads need to die immediately.
Each of these processes with stdout and stdin monitoring threads are spun off by a main server process. The reason this becomes tricky is because there can easily be 40 or 50 of these processes at any given time. Only during morning restart bursts are there ever more than 50 connections, but it really needs to be able to handle 100 or more. I test with 100 simultaneous connections.
try
{
StreamReader reader = this.myProcess.StandardOutput;
char[] buffer = new char[4096];
byte[] data;
int read;
while (reader.Peek() > -1 ) // This can block before stream is streamed to
{
read = reader.Read(buffer, 0, 4096);
data = Server.ClientEncoding.GetBytes(buffer, 0, read);
this.clientStream.Write(data, 0, data.Length); //ClientStream is a NetworkStream
}
}
catch (Exception err)
{
Utilities.ConsoleOut(string.Format("StdOut err for client {0} -- {1}", this.clientID, err));
this.ShutdownClient(true);
}
This code block is run in one Thread which is right now not Background. There is a similar thread for the StandardError stream. I am using this method instead of listening to OutputDataReceived and ErrorDataReceived because there was an issue in Mono that caused these events to not always fire properly and even though it appears to be fixed now I like that this method ensures I'm reading and writing everything sequentially.
ShutdownClient with True simply tries to kill both threads. Unfortunately the only way I have found to make this work is to use an interrupt on the stdErrThread and stdOutThread objects. Ideally peek would not block and I could just use a manual reset event to keep checking for new data on stdOut or stdIn and then just die when the event is flipped.
I doubt this is the best way to do it. Is there a way to execute this without using an Interrupt?
I'd like to change, because I just saw in my logs that I missed a ThreadInterruptException thrown inside Utlities.ConsoleOut. This just does a System.Console.Write if a static variable is true, but I guess this blocks somewhere.
Edits:
These threads are part of a parent Thread that is launched en masse by a server upon a request. Therefore I cannot set the StdOut and StdErr threads to background and kill the application. I could kill the parent thread from the main server, but this again would get sticky with Peek blocking.
Added info about this being a server.
Also I'm starting to realize a better Queuing method for queries might be the ultimate solution.