Years ago someone asked why c# doesn't allow incremental compilation like Java. El Skeet said it is to do with Java outputting .class files rather than assemblies.
Now that its 2011 and groovy things like the Mono compiler-as-a-service have been released, what would need to be done to make an incremental compiler for c#?
edit: to everyone banging on about how this isn't a problem, here's a quote from Jon Skeet from the thread I linked to :
Are you suggesting you never find yourself waiting for a build? Even 15
seconds? If a build takes 15 seconds and you want to build 20 times in
an hour (which I certainly do with TDD) that means I'm wasting 5
minutes. Taking a 5 minute break is one thing - that's a good way of
relaxing etc - but being held up for 15 seconds 20 times can be very
frustrating. It's not long enough to do anything useful (other than
maybe sip a drink) but it's long enough to irritate.
I suspect two factors contribute the level of annoyance I feel which
others apparently don't:
1) TDD really relies on a faster turnaround
2) When working with Java in Eclipse, such delays are very rare
If it was not done then there is only one reason for it: efforts to do it are higher than possible benefits.
Microsoft will definitely not do it because costs are too high: .net code lives in assemblies and no one will change it. And yes, assemblies prevent class-by-class incremental compilation. No one will stop using assemblies.
And here is my answer why no one needs it. You can distribute your classes that constitute single project among several assemblies and compile them one by one. It is actually incremental compilation but not as fine-grained as class-by-class incremental compilation. And when your architecture is properly designed assembly level incremental compilation is sufficient.
Edit: Okay, I downloaded Mono C# compiler to take a look it is possible to make it incremental. I think it is not very hard. Basically it does following steps: 1) Parse files 2) Compile 3) Create assembly. You could hook somewhere after types are compiled and save then into some sort of intermediate files. Then recompile only changed ones. So it is possible, but looks like it is not high-priority issue for Mono team.
Edit 2: I found this interesting thread where people discuss Incremental compilation for Mono C# compiler. It is rather old but key explanation might be still valid:
Lexing and parsing normally are very
fast and depend only on the size of
the code being parsed. Semantic
analysis is normally the most time
consuming step as loading referenced
assemblies and sifting around the huge
metadata to resolve symbols and types
is really the meat of the compiler,
also, new "compiled" code is
"appended" to this metadata/AST what
increases the complexity of resolving
symbols over time. Emission of code is
done in memory first so it is fast.
Saving to disk is slow but depends on
emitted code size.
For incremental compiling, caching the
metadata, would make everything very
fast, as normally very little would be
changed from one compilation to the
other. But gmcs would have to
invalidate only part of the
metadata/AST, what it wasn't built
for.
Edit 3: C# compiler had /incremental
option in v1.0 and v1.1, but it was removed:
The /incremental flag found in the 1.0 and 1.1 version of the C# compiler is now considered obsolete.
Edit 4: Miguel de Icaza gives clear answer (1, 2) why Mono Compiler will not be incremental:
There are many, many more places where
GMCS was just not designed to work on
an edit-and-continue scenario.
If someone wants to make this their
thesis subject, that is fine with me,
but the amount of changes are too
large in too many areas. I do not
even want to bother enumerating them.
The reason I did not list things is
because they will be everywhere in the
compiler. Am sure you will run into
them as soon as you try them out ;-)
So he considers it to be a task huger than for one man's thesis. And Mono has much more outstanding and actual tasks.