Flutter - Hiding FloatingActionButton

2020-02-19 05:57发布

问题:

Is there any built in way in Flutter to hide a FloatingActionButton on ListView scrolling down and then showing it on scrolling up?

回答1:

import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';

void main() {
  runApp(new MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: new ThemeData(

        primarySwatch: Colors.blue,
      ),
      home: new MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
 }
class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => new _MyHomePageState();
 }

 class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  ScrollController _hideButtonController;
  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }
  var _isVisible;
  @override
  initState(){
    super.initState();
    _isVisible = true;
    _hideButtonController = new ScrollController();
    _hideButtonController.addListener((){
      if(_hideButtonController.position.userScrollDirection == ScrollDirection.reverse){
        if(_isVisible == true) {
            /* only set when the previous state is false
             * Less widget rebuilds 
             */
            print("**** ${_isVisible} up"); //Move IO away from setState
            setState((){
              _isVisible = false;
            });
        }
      } else {
        if(_hideButtonController.position.userScrollDirection == ScrollDirection.forward){
          if(_isVisible == false) {
              /* only set when the previous state is false
               * Less widget rebuilds 
               */
               print("**** ${_isVisible} down"); //Move IO away from setState
               setState((){
                 _isVisible = true;
               });
           }
        }
    }});
  }
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text(widget.title),
      ),
      body: new Center(
        child: new CustomScrollView(
          controller: _hideButtonController,
          shrinkWrap: true,
          slivers: <Widget>[
            new SliverPadding(
              padding: const EdgeInsets.all(20.0),
              sliver: new SliverList(
                delegate: new SliverChildListDelegate(
                  <Widget>[
                    const Text('I\'m dedicating every day to you'),
                    const Text('Domestic life was never quite my style'),
                    const Text('When you smile, you knock me out, I fall apart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('And I thought I was so smart'),
                    const Text('I realize I am crazy'),   
                  ],
                ),
              ),
            ),
          ],
        )
      ),
      floatingActionButton: new Visibility( 
        visible: _isVisible,
        child: new FloatingActionButton(
          onPressed: _incrementCounter,
          tooltip: 'Increment',
          child: new Icon(Icons.add),
        ),     
      ),
    );
  }
}

I apologize if I did not use listview since I do not know how to scroll with listview. I will answer the other parts of your question.

First you need to create a scrollcontroller that will listen scrollPostion events

If scrollcontroller manages to find either scrolldirection forward or reverse. You add a state that set a state to visible.

When you draw the button, you wrap the button in a visibility class. You set the visible flag and the widget should ignore input commands.

Edit: I cant seem to add links to ScrollController, ScrollerPosition, ScrollDirection, and Opacity. I guess you can search it yourself or somebody else edit in the links

Edit2: Use CopsonRoad or use visibility widget, unless you want an unpainted widget in the layout tree

Edit3: In light of newcomers using code as is, I would update the code to encourage better practices. Use visibility instead of Opacity. Remove io from setState. tested on Flutter 1.5.4-hotfix.2



回答2:

There are many ways of handing it. Let me list few here.

  1. You can use Visibility to hide/show FAB.

    floatingActionButton: Visibility(
      child: FloatingActionButton(...),
      visible: false, // set it to false
    )
    
  2. With Dart 2.2, you can use if condition like this:

    floatingActionButton: Column(
      children: <Widget>[
        if (shouldShow) FloatingActionButton(...), // visible if showShould is true
      ],
    )
    
  3. You can use Opacity widget.

    floatingActionButton: Opacity(
      opacity: shouldShow ? 1 : 0, // visible if showShould is true
      child: FloatingActionButton(...),
    )
    


回答3:

You can use Visibility widget for handling the Visibility of child widget

sample :

  floatingActionButton:
            Visibility(visible: _visibilityFlag , child: _buildFAB(context)),


回答4:

Other very good way is AnimatedOpacity

AnimatedOpacity(
          opacity: isEnabled ? 0.0 : 1.0,
          duration: Duration(milliseconds: 1000),
          child: FloatingActionButton(
             onPressed: your_method,
             tooltip: 'Increment',
             child: new Icon(Icons.add),
          ),
        )


回答5:

Quite an old question, but with the latest flutter there is a nicer (and shorter) solution in my opinion.

The other solutions do work, but if you want a nice animation (comparable to the default Animation in Android), here you go:

A NotificationListener informs you, whenever a user scrolls (up/down). With an AnimationController you can control the animation of the FAB.

Here's a full example:

class WidgetState extends State<Widget> with TickerProviderStateMixin<Widget> {
  AnimationController _hideFabAnimation;

  @override
  initState() {
    super.initState();
    _hideFabAnimation = AnimationController(vsync: this, duration: kThemeAnimationDuration);
  }

  @override
  void dispose() {
    _hideFabAnimation.dispose();
    super.dispose();
  }

  bool _handleScrollNotification(ScrollNotification notification) {
    if (notification.depth == 0) {
      if (notification is UserScrollNotification) {
        final UserScrollNotification userScroll = notification;
        switch (userScroll.direction) {
          case ScrollDirection.forward:
            _hideFabAnimation.forward();
            break;
          case ScrollDirection.reverse:
            _hideFabAnimation.reverse();
            break;
          case ScrollDirection.idle:
            break;
        }
      }
    }
    return false;
  }

  @override
  Widget build(BuildContext context) {
    return NotificationListener<ScrollNotification>(
      onNotification: _handleScrollNotification,
      child: Scaffold(
        appBar: AppBar(
          title: Text('Fabulous FAB Animation')
        ),
        body: Container(),
        floatingActionButton: ScaleTransition(
          scale: _hideFabAnimation,
          alignment: Alignment.bottomCenter,
          child: FloatingActionButton(
            elevation: 8,
            onPressed: () {},
            child: Icon(Icons.code),
          ),
        ),
      ),
    );
  }
}


回答6:

you can use below code to keep default animation

floatingActionButton: _isVisible
        ? FloatingActionButton(...)
        : null,