I have seen lots of countdown timers in JavaScript and wanted to get one working in React.
I have borrowed this function I found online:
secondsToTime(secs){
let hours = Math.floor(secs / (60 * 60));
let divisor_for_minutes = secs % (60 * 60);
let minutes = Math.floor(divisor_for_minutes / 60);
let divisor_for_seconds = divisor_for_minutes % 60;
let seconds = Math.ceil(divisor_for_seconds);
let obj = {
"h": hours,
"m": minutes,
"s": seconds
};
return obj;
};
And then I have written this code myself
initiateTimer = () => {
let timeLeftVar = this.secondsToTime(60);
this.setState({ timeLeft: timeLeftVar })
};
startTimer = () => {
let interval = setInterval(this.timer, 1000);
this.setState({ interval: interval });
};
timer = () => {
if (this.state.timeLeft >0){
this.setState({ timeLeft: this.state.timeLeft -1 });
}
else {
clearInterval(this.state.interval);
//this.postToSlack();
}
};
Currently onclick it will set the time on screen to: Time Remaining: 1 m : 0 s
But it does not reduce it to Time Remaining: 0 m : 59 s
and then Time Remaining: 0 m : 58 s
etc etc
I think I need to call the function again with a different parameter. how can I go about doing this ?
Edit: I forgot to say, I would like the functionality so that I can use seconds to minutes & seconds
You have to setState
every second with the seconds remaining (every time the interval is called). Here's an example:
class Example extends React.Component {
constructor() {
super();
this.state = { time: {}, seconds: 5 };
this.timer = 0;
this.startTimer = this.startTimer.bind(this);
this.countDown = this.countDown.bind(this);
}
secondsToTime(secs){
let hours = Math.floor(secs / (60 * 60));
let divisor_for_minutes = secs % (60 * 60);
let minutes = Math.floor(divisor_for_minutes / 60);
let divisor_for_seconds = divisor_for_minutes % 60;
let seconds = Math.ceil(divisor_for_seconds);
let obj = {
"h": hours,
"m": minutes,
"s": seconds
};
return obj;
}
componentDidMount() {
let timeLeftVar = this.secondsToTime(this.state.seconds);
this.setState({ time: timeLeftVar });
}
startTimer() {
if (this.timer == 0 && this.state.seconds > 0) {
this.timer = setInterval(this.countDown, 1000);
}
}
countDown() {
// Remove one second, set state so a re-render happens.
let seconds = this.state.seconds - 1;
this.setState({
time: this.secondsToTime(seconds),
seconds: seconds,
});
// Check if we're at zero.
if (seconds == 0) {
clearInterval(this.timer);
}
}
render() {
return(
<div>
<button onClick={this.startTimer}>Start</button>
m: {this.state.time.m} s: {this.state.time.s}
</div>
);
}
}
ReactDOM.render(<Example/>, document.getElementById('View'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="View"></div>
The problem is in your "this" value.
Timer function cannot access the "state" prop because run in a different context. I suggest you to do something like this:
...
startTimer = () => {
let interval = setInterval(this.timer.bind(this), 1000);
this.setState({ interval });
};
As you can see I've added a "bind" method to your timer function. This allows the timer, when called, to access the same "this" of your react component (This is the primary problem/improvement when working with javascript in general).
Another option is to use another arrow function:
startTimer = () => {
let interval = setInterval(() => this.timer(), 1000);
this.setState({ interval });
};
The one downside with setInterval
is that it can slow down the main thread. You can do a countdown timer using requestAnimationFrame
instead to prevent this. For example, this is my generic countdown timer component:
class Timer extends Component {
constructor(props) {
super(props)
// here, getTimeRemaining is a helper function that returns an
// object with { total, seconds, minutes, hours, days }
this.state = { timeLeft: getTimeRemaining(props.expiresAt) }
}
// Wait until the component has mounted to start the animation frame
componentDidMount() {
this.start()
}
// Clean up by cancelling any animation frame previously scheduled
componentWillUnmount() {
this.stop()
}
start = () => {
this.frameId = requestAnimationFrame(this.tick)
}
tick = () => {
const timeLeft = getTimeRemaining(this.props.expiresAt)
if (timeLeft.total <= 0) {
this.stop()
// ...any other actions to do on expiration
} else {
this.setState(
{ timeLeft },
() => this.frameId = requestAnimationFrame(this.tick)
)
}
}
stop = () => {
cancelAnimationFrame(this.frameId)
}
render() {...}
}