What's the meaning of m34 of the structure CATransform3D, I only know it can change the perspective, but what's the meaning when the value is -0.001 and 0.001?
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
回答1:
You can find the full details here. Note that Apple uses the reversed multiplication order for projection (relative to the given link) so all matrix multiplications are reversed and all matrices are transposed.
A short description of the meaning:
- m34 = 1/z distance to projection plane (the 1/ez term in the reference link)
- + for the z axis is towards the viewer, resulting in a "looking in the mirror" feel when using -
- projection center is (0,0,0) plus any translations you set up
回答2:
I read some articles including this one: https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CoreAnimation_guide/AdvancedAnimationTricks/AdvancedAnimationTricks.html#//apple_ref/doc/uid/TP40004514-CH8-SW13
My resolutions is here:
Entities:
eye
- distance from screen to eyescale
- visual scale of transformed objectdistance
- distance to transformed object
Connecting formulas:
scale = eye / (eye + distance)
distance = eye * (1.0/scale - scale)
eye = distance / (1.0/scale - scale)
Example of computing z-distance for desized scale of selected eye distance:
CATransform3D transformByScaleAndEye(CGFloat scale, CGFloat eye) {
CATransform3D t = CATransform3DIdentity;
t.m34 = -1.0 / eye;
CGFloat distance = -eye*(1.0/scale - scale);
return CATransform3DTranslate(t, 0, 0, distance);
}