I thought I had solved my mouseEvent problem for Sprites containing a Bitmap with an alpha channel but I've encountered a new issue shown in the image below: the bounding box of the "Eurasia" map Sprite is triggering a `MouseEvent.Roll_Out" for the "Africa" Sprite.
My setup: Each map piece is a Sprite with a child Bitmap (PNG with alpha) and a "hitArea" Sprite derived from the Bitmap. The relevant code is below. This works great – except in the case where there are bounding box overlaps. The eventListeners
I attach to each Sprite use MouseEvent.ROLL_OVER
and MouseEvent.ROLL_OUT
but I have also tried MouseEvent.MOUSE_OVER
and MouseEvent.MOUSE_OUT
.
I've tried attaching eventlisteners to the "hitArea" Sprite and various other things but I can't get the bounding box to be ignored. Are there any settings I may have missed – or a workaround?
Code:
buttonImage = new Bitmap(upImageData);
buttonImage.smoothing = true;
this.addChild(buttonImage);
hitSprite = createHitArea(upImageData, 4);
this.addChild(hitSprite);
hitSprite.visible = false;
hitSprite.mouseEnabled = false;
this.hitArea = hitSprite;
public function createHitArea(bitmapData:BitmapData, grainSize:uint=1):Sprite
{
var _hitarea:Sprite = new Sprite();
_hitarea.graphics.beginFill(0x000000, 1.0);
for(var x:uint=0;x<bitmapData.width;x+=grainSize) {
for(var y:uint=grainSize;y<bitmapData.height;y+=grainSize) {
if(x<=bitmapData.width && y<=bitmapData.height && bitmapData.getPixel(x,y)!=0) {
_hitarea.graphics.drawRect(x,y,grainSize,grainSize);
}
}
}
_hitarea.graphics.endFill();
_hitarea.cacheAsBitmap = true;
return _hitarea;
}