I am trying to develop an application in libGDX for iOS.
In my Java class I have written this line
private Texture texture = new Texture(Gdx.files.internal("data/folder_name_1/folder_name_2/abcd.png"));
and my robovm.xml looks like this-
<iosInfoPList>Info.plist.xml</iosInfoPList>
<resources>
<resource>
<directory>../android/assets</directory>
<includes>
<include>**</include>
</includes>
<skipPngCrush>true</skipPngCrush>
</resource>
<resource>
<directory>data</directory>
</resource>
</resources>
When I try to run the code on iOS simulator it runs fine. But when I try to run it on an iOS device i.e. iPhone. It generates an error which looks like this-
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/folder_name_1/folder_name_2/abcd.png
Can someone help me with this ?
Note:- in my iOS project in the data folder, there is another 'data' folder in which there is another folder named 'folder_name_1', then inside it I have 'folder_name_2' folder and inside it I have my png file 'abcd.png'.