Xcode duplicate symbol error

2020-02-14 07:42发布

问题:

I am getting "Apple Mach-O Linker (Id) Error":

ld: duplicate symbol _matrixIdentity in /BlahBlah/Corridor.o and /Blahblah/Drawable.o for architecture i386

The class "Corridor" is extending the class "Drawable" and "_matrixIdentity" is defined and implemented in a file "Utils.h". Here are top lines from my header files:

Drawable.h

#import <Foundation/Foundation.h>
#import "Utils.h" 
@interface Drawable : NSObject
...

Corridor.h

#import <Foundation/Foundation.h>
#import "Drawable.h"
@interface Corridor : Drawable
...

I have already checked if there are any ".m" imports instead of ".h", everything is correct. Any idea, what could cause this problem?

EDIT: posting code from "Utils.h"

#import <Foundation/Foundation.h>    
...
#pragma mark -
#pragma mark Definitions

typedef float mat4[16];

#pragma mark -
#pragma mark Functions
void matrixIdentity(mat4 m)

{
m[0] = m[5] = m[10] = m[15] = 1.0;
m[1] = m[2] = m[3] = m[4] = 0.0;
m[6] = m[7] = m[8] = m[9] = 0.0;
m[11] = m[12] = m[13] = m[14] = 0.0;
}
...

I am only referencing to "mat4" definition in my both classes' methods. Also, "matrixIdentity" is just the first function in this file, may be the problem is not in implementation.

回答1:

C/C++/Objective-C diff with Java, C#, Ruby, Python...

Divide files.

header & mm

Do not use #include (may include many times)

Use #import... (include once)


Utils.h

#ifndef __utils_h__ // <<< avoid multiple #include
#define __utils_h__ // <<< avoid multiple #include
#import <Foundation/Foundation.h>    
...
#pragma mark -
#pragma mark Definitions

typedef float mat4[16];

#pragma mark -
#pragma mark Functions
extern void matrixIdentity(mat4 m);

#endif // __utils_h__ <<< avoid multiple #include

Utils.mm

#import "Utils.h"

void matrixIdentity(mat4 m)
{
m[0] = m[5] = m[10] = m[15] = 1.0;
m[1] = m[2] = m[3] = m[4] = 0.0;
m[6] = m[7] = m[8] = m[9] = 0.0;
m[11] = m[12] = m[13] = m[14] = 0.0;
}
...


回答2:

Two solutions to your problem:

  1. Declare only void matrixIdentity(mat4 m); in the header file and then implment the actual code in a corresponding c/m file.
  2. Make your function in the header file inline (that's the technique Apple uses)

    inline void matrixIdentity(mat4 m) { ...



回答3:

From your description, utils.h declares and implements a variable, the implementation of which is compiled in corridor.h and Drawable.h by virtue of utils.h being included in both (indirectly through Drawable.h in the case of Corridor.h). Thus both compilation units contain an implementation for _matrixIdentity, and the linker complains.

Move the implementation of _matrixIdentity into a new module utils.m to ensure there is only one definition of the symbol.



回答4:

Use -force_load for one library in Other linker flags .. that solved the prob for me once



回答5:

In my case, I was implementing a function in the header file itself. Adding a static inline keyword before the function fixed the error for me.