When handling Control.OnKeyPress
event, there is a KeyPressEventArgs
that contains a KeyChar
.
For usability reasons I need exactly the same KeyChar
but when handling OnKeyDown
event.
The KeyEventArgs
does not contains any char related data. I mean, if press the A
key with or without Shift
its not affecting the KeyCode
, KeyData
or KeyValue
. The same when using another language, i still getting capital english values.
How to get a KeyPressEventArgs.KeyChar
inside KeyDown
event?
Thanks.
Convert it. Here is simple function for converting 'A' to 'a'. It converts only capital chars from [A-Z] set. The value 32 is diff between 'A' and 'a'.. Sure you can extend it to your requirements, or ask for feature here.
char getChar( KeyEventArgs e )
{
int keyValue = e.KeyValue;
if ( !e.Shift && keyValue >= (int) Keys.A && keyValue <= (int) Keys.Z )
return (char)(keyValue + 32);
return (char) keyValue;
}
if you need it to works with your current culture you should override ProcessKeyMessage Control method:
protected override bool ProcessKeyMessage( ref Message m )
{
if ( ( m.Msg == 0x102 ) || ( m.Msg == 0x106 ) ) // this is special - don't remove
{
char c = (char) m.WParam; // here is your char for OnKeyDown event ;)
}
return base.ProcessKeyMessage( ref m );
}
Hope it helpful.
I think that what you are looking for is in fact the KeyCode property.
private void textBox1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
// Determine whether the key entered is the F1 key. If it is, display Help.
if(e.KeyCode == Keys.A)
{
// Do something kewl
}
else if(e.KeyCode == Keys.B)
{
// Do something even kewler
}
}
If you are just looking for certain keys you could setup a switch statment or whatever your heart desires.
If the reason you're wanting to use KeyDown instead of KeyPress is to capture the extra information that's given to a KeyDown event, could you perhaps capture that extra information in a KeyDown event and then use it when you get the KeyPress? Rather a hokey approach, to be sure, but I'm not sure of any other approach that will really work in a keyboard mapping that has "dead keys" (i.e. two-key sequences that produce a single character). I don't know why Microsoft didn't carry along more information through to the KeyPress event (or a lot of its events, for that matter) since trying to match up cause-and-effect events isn't perfect, but I don't really know any better alternative.