Is it possible to load a UIImage in a background thread without causing threading problems?
If not what is the best way of doing it? I'm using iOS 8. This is the way I do it right now:
dispatch_queue_t backgroundQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0);
dispatch_async(backgroundQueue, ^{
UIImage *image = [UIImage imageNamed: fileName];
// only update UI on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
[self setImage: image];
});
});
What you're doing is structurally sound, but I don't know whether imageNamed:
is thread-safe — and I have no reason to believe that it is. You should always assume that things are not thread-safe unless you are told otherwise by the documentation. In this case, the documentation specifically says that it is not:
You can not assume that this method is thread safe.
In my view, you should ask yourself whether you need to do this at all. imageNamed:
includes a caching mechanism that should relieve you of whatever you are worried about. In any case, premature optimization is a waste of your time and brainpower. Is there really an issue here? Use Instruments to find out; don't use intuition or instinct.
If the problem is that your images are too large and in a bad choice of format — for example, you are using very large JPEGs — it would be better to concentrate on correcting that.
EDIT The iOS 9 documentation now says: "In iOS 9 and later, this method is thread safe." This suggests both that my answer was correct and that the problem is now solved.