I have a Windows Service that reads from multiple MessageQueue
instances. Those messagequeues all run their own Task
for reading messages. Normally, after reading a message, the work of an I/O database is done. I've found articles claiming it's a good idea to use async on I/O operations, because it would free up threads. I'm trying to simulate the performance boost of using async I/O opertations in a Console application.
The Console application
In my test environment, I have 10 queues. GetQueues()
returns 10 different MessageQueue
instances.
static void Main(string[] args)
{
var isAsync = Console.ReadLine() == "Y";
foreach (var queue in queueManager.GetQueues())
{
var temp = queue;
Task.Run(() => ReceiveMessagesForQueue(temp, isAsync));
}
while (true)
{
FillAllQueuesWithMessages();
ResetAndStartStopWatch();
while(!AllMessagesRead())
{
Thread.Sleep(10);
}
Console.WriteLine("All messages read in {0}ms", stopWatch.ElapsedMilliseconds);
}
}
static async Task ReceiveMessagesForQueue(MessageQueue queue, bool isAsync)
{
while (true)
{
var message = await Task.Factory.FromAsync<Message>(queue.BeginReceive(), queue.EndReceive);
if (isAsync)
await ProcessMessageAsync(message);
else
ProcessMessage(message);
}
}
Async message processing
Uses await on Task.Delay()
, so should release current Thread
static async Task ProcessMessageAsync(Message message)
{
await Task.Delay(1000);
BurnCpu();
}
Sync message processing
waits on Task.Delay()
, so shouldn't release current Thread
static void ProcessMessage(Message message)
{
Task.Delay(1000).Wait();
BurnCpu();
}
In the end, results are equal. Am I missing something here?
Edit 1
I'm measuring overall time using stopWatch.ElapsedMilliseconds
. I Fill all queues using FillAllQueuesWithMessages()
with 10, 100, 10000 or more messages.
Edit 2
ReceiveMessagesForQueue()
returns Task
instead of void
now.
Edit 3 (fix)
This test does show me performance improvement now. I had to make BurnCpu()
take more time. While Task.Delay()
is being awaited, BurnCPU()
can use the released thread to process.