I am developing a paint like application in metro style with C#/XAML. I want to save whatever content is drawn on canvas as image. I have checked this solutions but it didn't helped me.
Save canvas to bitmap
http://blogs.msdn.com/b/saveenr/archive/2008/09/18/wpf-xaml-saving-a-window-or-canvas-as-a-png-bitmap.aspx
So how can I save the canvas content as image ? Please help me with sample coding.
It seems it is currently not supported out of the box like we were used to do it with WPF:
http://social.msdn.microsoft.com/Forums/en-US/winappswithcsharp/thread/dd66c749-efed-4b55-a716-e0aa3a637d28
While when doing HTML5/Javascript Metro apps you can do this:
http://social.msdn.microsoft.com/Forums/en-US/winappswithhtml5/thread/cf8c17dc-68d4-4777-951f-bb7f0665bd06
The accepted answer from Sascha is no longer true for Windows 8.1. There is a new RenderTargetBitmap class that allows Rendered XAML to be converted to a bitmap.
See: http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.media.imaging.rendertargetbitmap.aspx
However I can't seem to render that XAML is Collapsed or otherwise not currently on screen. Any help with that would be appreciated!
The standard approach in other xaml frameworks such as Silverlight and WP7 was to use WriteableBitmap, however the version in WinRT doesn't have a constructor that takes a xaml element which leads me to believe that it's currently impossible against the latest API.
Sorry I couldn't be more help/
One workaround is to use Direct2D with DirectWrite. It is a bit involved, but I might make a library available at some point.