Well not exactly. If I just draw (ex lines,rect...) and try to export the canvas as an image. It works fine. If I however use the canvas.drawImage(...)
function which places an image on the canvas. Then try to export it as an image, I get the following security error:
[16:05:05.326] uncaught exception: [Exception... "Security error" code: "1000" nsresult:
"0x805303e8 (NS_ERROR_DOM_SECURITY_ERR)" location:
"http://127.0.0.1:8020/Blackboard/Models/BlackboardCanvas.js Line: 82"]
I was assuming that the canvas.drawImage
would take the raw pixel from the image and paste it onto the canvas, but I guess I was wrong. What can I do?
The behavior you describe is per the specification. Excerpted:
All canvas
elements must start with their origin-clean set to true. The flag must be set to false if any of the following actions occur:
- The element's 2D context's
drawImage()
method is called with an HTMLImageElement
or an HTMLVideoElement
whose origin is not the same as that of the Document
object that owns the canvas
element.
[...]
Whenever the toDataURL()
method of a canvas
element whose origin-clean flag is set to false is called, the method must throw a SecurityError
exception.
The only way to circumvent this is to use a server-side technology to fetch the remote image for you and re-serve it from your same domain.
Are you waiting for the image to fully load before calling canvas.drawImage
?
var img = new Image();
img.onload = function(){
canvas.drawImage(img,0,0);
//do whatever else here
};
img.src = 'foo.jpg';