PC to PC USB communication

2020-02-12 06:29发布

问题:

How can I communicate between two PC's via USB? I want a program to send numbers trough the USB port to another PC on which another program would show these numbers. I have the feeling that this is impossible because PC's are meant to be hosts and not devices, but is USB truly this limited? I actually hate that USB is not like a COM port which just has an input buffer and an output buffer. You send and receive with ease. I looked at libusb and I could use it, but I can't find a way to make one PC a device. So is it even possible?

回答1:

I can't find a way to make one PC a device. So is it even possible?

No, this is not possible on a PC. USB communicates always Host->Device, and PC is always Host. You can buy a special USB2USB cable, this has a chip in the middle that communicates as device on both ends.

But I would just use a LAN cable. Every PC I know comes with Ethernet these days. TCP/IP is not too hard to use.



回答2:

If you like serial ports so much, you should just get a USB-to-serial adapter for each computer and then wire them together. These devices create a virtual COM port on your computer and you can use it the same way you would use a normal COM port.



回答3:

You need to have an USB data transfer cable (also called USB data link cable) which support API or SDK, then use the following code. Communication speed much faster than using WinSock(TCP/IP) over USB or serial port over USB. USB2.0 communication speed is 480Mbps, effective data communication speeds greater than 100Mbps, and can isolate viruses and network attacks.

void CU2uDlg::OnOK() 
{
BYTE        buf[65530];
LPU2URET    pU2uRet;
BOOL        bRet;
int         ret;
CString     msgstr;

ret = u2u_open();
if (ret == -1){
    AfxMessageBox("Open U2U device Success.");
}else{
    msgstr.Format("Open U2U device fail,return:%d", ret);
    AfxMessageBox(msgstr);
    return;
}

//send data
bRet = u2u_SendData(buf, 65530, ret);
if(!bRet)
{
    msgstr.Format("Send data error,return:%d", ret);
    AfxMessageBox(msgstr);
    return;
}

//receive data
while (1){
    bRet = u2u_RecvData(recvData, dataLen, ret);
    if( !bRet )
    {
        msgstr.Format("Receive data error,return:%d", ret);
        AfxMessageBox(msgstr);
        u2u_close();
        return;
    }else{
        break;
    }
}
u2u_close();


}

See: Reference1, Reference2



回答4:

I have been looking at this too and I found in the USB 3 spec that host to host communication is allowed. And this has been a feature of USB 3 since the USB 3 spec was first published. This erroneous myth persists that USB 3 does not allow this because USB 2.0 did not allow it and likely this is perpetuated by non compliant cables frying peoples’ computers. It will take a compliant cable and the right software. Software that I’m having difficulty finding myself. Software that I’m not prepared to write myself either.

What does a compliant USB host to host cable look like? It will have a USB-A connector on both ends. The +5v, D+, and D- pins will NOT be connected. The high speed data lines will be crossed over. I assume a standard C to C cable or standard C to A cable would work if at least one computer has a USB-C port. Perhaps not and a host to host connection needs a crossover cable too. I would hope the hardware is smart enough to crossover the signals considering that it’s smart enough not to short out power supplies.

There is a Microsoft document describing how to use these host to host cables for kernel debug. That is the only thing I could find on this that gave full bandwidth USB 3 between two computers. This demonstrates some very rudimentary host to host communications. Perhaps some one could look at the code that exists to get an idea on how to make this work more generally.