I've tried to rotate my rectangle, but it does not work properly.
Here is part of my code, I found it in another post:
#define DEGREES_TO_RADIANS(x) (M_PI * x / 180.0)
-(void)drawRect:(NSRect)rect
{
CGContextRef cRef = [[NSGraphicsContext currentContext] graphicsPort];
// points[] - this is a CGPoints array, length_one is a double value
CGRect rect_one = CGRectMake(points[0].x, points[0].y, (CGFloat)length_one, 40);
// I've print out the origin of old one and new one
NSLog(@"old rect -- %f, %f", rect_one.origin.x, rect_one.origin.y);
float centerX = rect_one.origin.x + (rect_one.size.width / 2.0);
float centerY = rect_one.origin.y + (rect_one.size.height / 2.0);
CGAffineTransform rotation = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(10));
CGAffineTransform moveAnchor = CGAffineTransformMakeTranslation(centerX, centerY);
CGAffineTransform centeredRotation = CGAffineTransformConcat(moveAnchor, rotation);
CGRect rotatedRect = CGRectApplyAffineTransform(rect_one, centeredRotation);
CGContextAddRect(cRef, rotatedRect);
// new one
NSLog(@"new rect -- %f, %f", rotatedRect.origin.x, rotatedRect.origin.y);
}
And the origin changed a lot even I can not find my new rectangle from the view.
Old origin is (x = 263.3, y = 502.8) and the new origin is (x=506.1, y=1132.0) How does this system work especially how to assign the angle of rotation? If possible, could you guys help me brief explain it. Thanks a lot!!!!
As others have said, an NSRect
or CGRect
is always an axis-aligned rectangle. CGRectApplyAffineTransform
returns the axis-aligned bounding box of the translated rectangle:
Note that the new rectangle (the bounding box) is likely to have different dimensions than the original rectangle, if you applied a rotation. This means it's useless to apply a transform to a rectangle if you want to draw the transformed rectangle.
Instead, you need to transform the coordinate system of the graphics context. Think of it like this: you're drawing on a sheet of paper on a desk. You always draw a rectangle that is aligned to the edges of the desk. To draw a rotated rectangle, you rotate the paper, then draw a rectangle as usual. Changing the CTM is like rotating (or moving or shrinking or expanding) the sheet of paper.
-(void)drawRect:(NSRect)rect {
CGContextRef gc = [[NSGraphicsContext currentContext] graphicsPort];
// points[] - this is a CGPoints array, length_one is a double value
CGRect rect = CGRectMake(points[0].x, points[0].y, (CGFloat)length_one, 40);
CGFloat xMid = CGRectGetMidX(rect);
CGFloat yMid = CGRectGetMidY(rect);
CGContextSaveGState(gc); {
// Translate the origin to the midpoint of the rectangle, because rotations
// always happen around the origin.
CGContextTranslateCTM(gc, xMid, yMid);
// Rotate the coordinate system by 10 degrees.
CGContextRotateCTM(gc, 10 * M_PI / 180);
// Prepare a new rectangle, with the same size as the original rectangle
// but centered on the origin.
CGRect newRect = rect;
newRect.origin.x = -newRect.size.width / 2;
newRect.origin.y = -newRect.size.height / 2;
// Add the rectangle to the context's path.
CGContextAddRect(gc, newRect);
// Draw the new rectangle.
CGContextSetFillColorWithColor(gc, [NSColor lightGrayColor].CGColor);
CGContextSetStrokeColorWithColor(gc, [NSColor blackColor].CGColor);
CGContextSetLineWidth(gc, 2);
CGContextSetLineJoin(gc, kCGLineJoinMiter);
CGContextDrawPath(gc, kCGPathFillStroke);
} CGContextRestoreGState(gc);
}
override func drawRect(rect: CGRect) {
super.drawRect(rect)
let context : CGContextRef = UIGraphicsGetCurrentContext()
var rect = CGRectMake(100, 100, 120, 180)
CGContextSaveGState(context);
var path :CGMutablePathRef = CGPathCreateMutable();
var midX : CGFloat = CGRectGetMidX(rect);
var midY : CGFloat = CGRectGetMidY(rect);
var transfrom: CGAffineTransform =
CGAffineTransformConcat(
CGAffineTransformConcat(CGAffineTransformMakeTranslation(-midX, -midY),CGAffineTransformMakeRotation(0.3)),
CGAffineTransformMakeTranslation(midX, midY));
CGPathAddRect(path, &transfrom, rect);
CGContextSetFillColorWithColor(context, UIColor.blueColor().CGColor);
CGContextAddPath(context, path);
CGContextFillPath(context);
CGContextRestoreGState(context);
}