Is there any library function for this purpose, so I don't do it by hand and risk ending in TDWTF?
echo ceil(31497230840470473074370324734723042.6);
// Expected result
31497230840470473074370324734723043
// Prints
<garbage>
Is there any library function for this purpose, so I don't do it by hand and risk ending in TDWTF?
echo ceil(31497230840470473074370324734723042.6);
// Expected result
31497230840470473074370324734723043
// Prints
<garbage>
This will work for you:
$x = '31497230840470473074370324734723042.9';
bcscale(100);
var_dump(bcFloor($x));
var_dump(bcCeil($x));
var_dump(bcRound($x));
function bcFloor($x)
{
$result = bcmul($x, '1', 0);
if ((bccomp($result, '0', 0) == -1) && bccomp($x, $result, 1))
$result = bcsub($result, 1, 0);
return $result;
}
function bcCeil($x)
{
$floor = bcFloor($x);
return bcadd($floor, ceil(bcsub($x, $floor)), 0);
}
function bcRound($x)
{
$floor = bcFloor($x);
return bcadd($floor, round(bcsub($x, $floor)), 0);
}
Basically it finds the flooy by multiplying by one with zero precision.
Then it can do ceil / round by subtracting that from the total, calling the built in functions, then adding the result back on
Edit: fixed for -ve numbers
UPDATE: See my improved answer here: How to ceil, floor and round bcmath numbers?.
These functions seem to make more sense, at least to me:
function bcceil($number)
{
if ($number[0] != '-')
{
return bcadd($number, 1, 0);
}
return bcsub($number, 0, 0);
}
function bcfloor($number)
{
if ($number[0] != '-')
{
return bcadd($number, 0, 0);
}
return bcsub($number, 1, 0);
}
function bcround($number, $precision = 0)
{
if ($number[0] != '-')
{
return bcadd($number, '0.' . str_repeat('0', $precision) . '5', $precision);
}
return bcsub($number, '0.' . str_repeat('0', $precision) . '5', $precision);
}
They support negative numbers and the precision argument for the bcround() function.
Some tests:
assert(bcceil('4.3') == ceil('4.3')); // true
assert(bcceil('9.999') == ceil('9.999')); // true
assert(bcceil('-3.14') == ceil('-3.14')); // true
assert(bcfloor('4.3') == floor('4.3')); // true
assert(bcfloor('9.999') == floor('9.999')); // true
assert(bcfloor('-3.14') == floor('-3.14')); // true
assert(bcround('3.4', 0) == number_format('3.4', 0)); // true
assert(bcround('3.5', 0) == number_format('3.5', 0)); // true
assert(bcround('3.6', 0) == number_format('3.6', 0)); // true
assert(bcround('1.95583', 2) == number_format('1.95583', 2)); // true
assert(bcround('5.045', 2) == number_format('5.045', 2)); // true
assert(bcround('5.055', 2) == number_format('5.055', 2)); // true
assert(bcround('9.999', 2) == number_format('9.999', 2)); // true
OK, for my high-precision Money library, which is currently on hundreds of production sites, I had to completely rewrite this bcround functionality. Nothing I found on the entire Internet was up to code.
Here's what I came up with:
/**
* Based off of https://stackoverflow.com/a/1653826/430062
* Thanks, [Alix Axel](https://stackoverflow.com/users/89771/alix-axel)!
*
* @param $number
* @param int $precision
* @return string
*/
function bcround($number, $precision = BCMathCalcStrategy::PRECISION)
{
if (strpos($number, '.') !== false) {
if ($number[0] != '-') return bcadd($number, '0.' . str_repeat('0', $precision) . '5', $precision);
return bcsub($number, '0.' . str_repeat('0', $precision) . '5', $precision);
}
// Pad it out to the desired precision.
return number_format($number, $precision);
}