I have a selection menu in my HTML canvas that I would like to trigger corresponding audio files. I have tried implementing this by declaring the images inside the if (this.hovered)
& (this.clicked)
part of the makeSelection
function within the selectionForMenu prototype, such that on each new selection the selected audio file is redefined, but this causes problems like slow loading and overlapping audio. It is also problematic as I am trying to get the speaker button at the bottom of the screen to play the audio corresponding to the current selection too, so if it is only defined within that function it is not accessible to the makeButton
function.
You can see the selection menu and speaker button in the snippet below. Each new selection in the menu should play once an audio file that corresponds to it (which I have not been able to add to this demonstration). It can be replayed by re-clicking the selection or clicking the speaker button, but each click should only provoke one play of the audio and of course overlapping is undesired. Any help will be appreciated.
var c=document.getElementById('game'),
canvasX=c.offsetLeft,
canvasY=c.offsetTop,
ctx=c.getContext('2d');
var button = function(id, x, strokeColor) {
this.id = id;
this.x = x;
this.strokeColor = strokeColor;
this.hovered = false;
this.clicked = false;
}
button.prototype.makeInteractiveButton = function() {
if (this.hovered) {
if (this.clicked) {
this.fillColor = '#DFBCDE';
} else {
this.fillColor = '#CA92C8'
}
} else {
this.fillColor = '#BC77BA'
}
ctx.strokeStyle=this.strokeColor;
ctx.fillStyle=this.fillColor;
ctx.beginPath();
ctx.lineWidth='5';
ctx.arc(this.x, 475, 20, 0, 2*Math.PI);
ctx.closePath();
ctx.stroke();
ctx.fill();
}
button.prototype.hitTest = function(x, y) {
return (Math.pow(x-this.x, 2) + Math.pow(y-475, 2) < Math.pow(20, 2));
}
var selectionForMenu = function(id, text, y) {
this.id = id;
this.text = text;
this.y = y;
this.hovered = false;
this.clicked = false;
this.lastClicked = false;
}
selectionForMenu.prototype.makeSelection = function() {
var fillColor='#A84FA5';
if (this.hovered) {
if (this.clicked) {
if (this.lastClicked) {
fillColor='#E4C7E2';
} else {
fillColor='#D5A9D3';
}
} else if (this.lastClicked) {
fillColor='#D3A4D0';
} else {
fillColor='#BA74B7';
}
} else if (this.lastClicked) {
fillColor='#C78DC5';
} else {
fillColor='#A84FA5';
}
ctx.beginPath();
ctx.fillStyle=fillColor;
ctx.fillRect(0, this.y, 350, 30)
ctx.stroke();
ctx.font='10px Noto Sans';
ctx.fillStyle='white';
ctx.textAlign='left';
ctx.fillText(this.text, 10, this.y+19);
}
selectionForMenu.prototype.hitTest = function(x, y) {
return (x >= 0) && (x <= (350)) && (y >= this.y) && (y <= (this.y+30)) && !((x >= 0) && (y > 450));
}
var Paint = function(element) {
this.element = element;
this.shapes = [];
}
Paint.prototype.addShape = function(shape) {
this.shapes.push(shape);
}
Paint.prototype.render = function() {
ctx.clearRect(0, 0, this.element.width, this.element.height);
for (var i=0; i<this.shapes.length; i++) {
try {
this.shapes[i].makeSelection();
}
catch(err) {}
}
ctx.beginPath();
ctx.fillStyle='#BC77BA';
ctx.fillRect(0, 450, 750, 50);
ctx.stroke();
for (var i=0; i<this.shapes.length; i++) {
try {
this.shapes[i].makeInteractiveButton();
}
catch(err) {}
}
var speaker = new Image(25, 25);
speaker.src='https://i.stack.imgur.com/lXg2I.png';
ctx.drawImage(speaker, 162.5, 462.5);
}
Paint.prototype.setHovered = function(shape) {
for (var i=0; i<this.shapes.length; i++) {
this.shapes[i].hovered = this.shapes[i] == shape;
}
this.render();
}
Paint.prototype.setClicked = function(shape) {
for (var i=0; i<this.shapes.length; i++) {
this.shapes[i].clicked = this.shapes[i] == shape;
}
this.render();
}
Paint.prototype.setUnclicked = function(shape) {
for (var i=0; i<this.shapes.length; i++) {
this.shapes[i].clicked = false;
if (Number.isInteger(this.shapes[i].id)) {
this.shapes[i].lastClicked = this.shapes[i] == shape;
}
}
this.render();
}
Paint.prototype.select = function(x, y) {
for (var i=this.shapes.length-1; i >= 0; i--) {
if (this.shapes[i].hitTest(x, y)) {
return this.shapes[i];
}
}
return null
}
var paint = new Paint(c);
var btn = new button('speaker', 175, '#FFFCF8');
var selection = [];
for (i=0; i<15; i++) {
selection.push(new selectionForMenu(i+1, i, i*30));
}
paint.addShape(btn);
for (i=0; i<15; i++) {
paint.addShape(selection[i])
}
paint.render();
function mouseDown(event) {
var x = event.x - canvasX;
var y = event.y - canvasY;
var shape = paint.select(x, y);
paint.setClicked(shape);
}
function mouseUp(event) {
var x = event.x - canvasX;
var y = event.y - canvasY;
var shape = paint.select(x, y);
paint.setUnclicked(shape);
}
function mouseMove(event) {
var x = event.x - canvasX;
var y = event.y - canvasY;
var shape = paint.select(x, y);
paint.setHovered(shape);
}
c.addEventListener('mousedown', mouseDown);
c.addEventListener('mouseup', mouseUp);
c.addEventListener('mousemove', mouseMove);
canvas {
z-index: -1;
margin: 1em auto;
border: 1px solid black;
display: block;
background: #9F3A9B;
}
img {
z-index: 0;
position: absolute;
pointer-events: none;
}
#speaker {
top: 480px;
left: 592px;
}
#snail {
top: 475px;
left: 637.5px;
}
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>uTalk Demo</title>
<link rel='stylesheet' type='text/css' href='wordpractice.css' media='screen'></style>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css">
</head>
<body>
<canvas id="game" width = "350" height = "500"></canvas>
<script type='text/javascript' src='wordpractice copy.js'></script>
</body>
</html>