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问题:
Hello I have set my UISlider
minimum value to 0.00. Then I set it's max value in this way.
self.viewPlayer.layer.addSublayer(playerLayer)
let duration : CMTime = avPlayer.avPlayer.currentItem!.asset.duration
let seconds : Float64 = CMTimeGetSeconds(duration)
sliderBar.maximumValue=Float(seconds)
sliderBar!.isContinuous = false
sliderBar!.tintColor = UIColor.green
But I am getting this exception
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Attempting to set a slider's minimumValue (0.000000) to be larger than the maximumValue (nan)'
enter code here
I know after prepareForPlay()
to actual playing it takes some time to really play the video. So how can I detect when the player really started to play the video?
Please help me.
Thanks
回答1:
Since iOS 10 you can observe timeControlStatus
property of AVPlayer. It can be .playing
.
Check the code:
private func setupAVPlayer() {
avPlayer.addObserver(self, forKeyPath: "status", options: [.old, .new], context: nil)
if #available(iOS 10.0, *) {
avPlayer.addObserver(self, forKeyPath: "timeControlStatus", options: [.old, .new], context: nil)
} else {
avPlayer.addObserver(self, forKeyPath: "rate", options: [.old, .new], context: nil)
}
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if object as AnyObject? === avPlayer {
if keyPath == "status" {
if avPlayer.status == .readyToPlay {
avPlayer.play()
}
} else if keyPath == "timeControlStatus" {
if #available(iOS 10.0, *) {
if avPlayer.timeControlStatus == .playing {
videoCell?.muteButton.isHidden = false
} else {
videoCell?.muteButton.isHidden = true
}
}
} else if keyPath == "rate" {
if avPlayer.rate > 0 {
videoCell?.muteButton.isHidden = false
} else {
videoCell?.muteButton.isHidden = true
}
}
}
}
回答2:
You can add an observer on the object of your AVPlayer like this
player.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.new, context: nil)
and you can check the status change with your AVPlayer like this
func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutableRawPointer) {
if keyPath == "status" {
print(player.status)
}
}
回答3:
Here is what I did to actually know when video started (not when it's only ready to start).
Swift 4
player = AVPlayer(url: URL(fileURLWithPath: path))
player.addObserver(self, forKeyPath: "rate", options: NSKeyValueObservingOptions.new, context: nil)
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "rate" {
if player.rate > 0 {
print("video started")
}
}
}
回答4:
From Apple's docs:
You can observe an AVPlayerLayer object’s readyForDisplay property to be notified when the layer has user-visible content. In particular, you might insert the player layer into the layer tree only when there is something for the user to look at and then perform a transition from
回答5:
Declare AVPlayer Global
var streamPlayer = AVPlayer()
func playStreamAudio( for audioUrl:String)
{
guard streamPlayer.timeControlStatus != .playing else {
streamPlayer.pause()
return
}
let url = audioUrl //"http://192.168.71.11:7891/rec.wav"
let playerItem = AVPlayerItem(url: URL(string:url)!)
streamPlayer = AVPlayer(playerItem:playerItem)
streamPlayer.rate = 1.0;
streamPlayer.volume = 1.0
streamPlayer.play()
}
回答6:
Another, simpler, approach is something like:
if videoPlayer.rate != 0 && videoPlayer.error == nil {
print("video player is playing.................")
} else {
print("video player is NOT playing.")
}
Where videoPlayer is of type AVPlayer, obviously.