How to detect AVPlayer actually started to play in

2020-02-11 17:39发布

问题:

Hello I have set my UISliderminimum value to 0.00. Then I set it's max value in this way.

self.viewPlayer.layer.addSublayer(playerLayer)
    let duration : CMTime = avPlayer.avPlayer.currentItem!.asset.duration
    let seconds : Float64 = CMTimeGetSeconds(duration)

    sliderBar.maximumValue=Float(seconds)
    sliderBar!.isContinuous = false
    sliderBar!.tintColor = UIColor.green

But I am getting this exception

*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Attempting to set a slider's minimumValue (0.000000) to be larger than the maximumValue (nan)'
enter code here

I know after prepareForPlay() to actual playing it takes some time to really play the video. So how can I detect when the player really started to play the video? Please help me. Thanks

回答1:

Since iOS 10 you can observe timeControlStatus property of AVPlayer. It can be .playing.

Check the code:

private func setupAVPlayer() {
    avPlayer.addObserver(self, forKeyPath: "status", options: [.old, .new], context: nil)
    if #available(iOS 10.0, *) {
        avPlayer.addObserver(self, forKeyPath: "timeControlStatus", options: [.old, .new], context: nil)
    } else {
        avPlayer.addObserver(self, forKeyPath: "rate", options: [.old, .new], context: nil)
    }
}

override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if object as AnyObject? === avPlayer {
        if keyPath == "status" {
            if avPlayer.status == .readyToPlay {
                avPlayer.play()
            }
        } else if keyPath == "timeControlStatus" {
            if #available(iOS 10.0, *) {
                if avPlayer.timeControlStatus == .playing {
                    videoCell?.muteButton.isHidden = false
                } else {
                    videoCell?.muteButton.isHidden = true
                }
            }
        } else if keyPath == "rate" {
            if avPlayer.rate > 0 {
                videoCell?.muteButton.isHidden = false
            } else {
                videoCell?.muteButton.isHidden = true
            }
        }
    }
}


回答2:

You can add an observer on the object of your AVPlayer like this

player.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.new, context: nil)

and you can check the status change with your AVPlayer like this

 func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutableRawPointer) {
    if keyPath == "status" {
        print(player.status)
    }
}


回答3:

Here is what I did to actually know when video started (not when it's only ready to start).

Swift 4

player = AVPlayer(url: URL(fileURLWithPath: path))
player.addObserver(self, forKeyPath: "rate", options: NSKeyValueObservingOptions.new, context: nil)

override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if keyPath == "rate" {
        if player.rate > 0 {
            print("video started")
        }
    }
}


回答4:

From Apple's docs: You can observe an AVPlayerLayer object’s readyForDisplay property to be notified when the layer has user-visible content. In particular, you might insert the player layer into the layer tree only when there is something for the user to look at and then perform a transition from



回答5:

Declare AVPlayer Global

var streamPlayer = AVPlayer()

func playStreamAudio( for audioUrl:String)
    {
        guard streamPlayer.timeControlStatus != .playing else {
            streamPlayer.pause()
            return
        }
        let url = audioUrl //"http://192.168.71.11:7891/rec.wav"
        let playerItem = AVPlayerItem(url: URL(string:url)!)
        streamPlayer = AVPlayer(playerItem:playerItem)
        streamPlayer.rate = 1.0;
        streamPlayer.volume = 1.0
        streamPlayer.play()
    }


回答6:

Another, simpler, approach is something like:

if videoPlayer.rate != 0 && videoPlayer.error == nil {
            print("video player is playing.................")
        } else {
            print("video player is NOT playing.")
        } 

Where videoPlayer is of type AVPlayer, obviously.