I ran into this problem recently (few days ago everything was working fine): Visual Studio 2012 started to refuse to build native WP8 projects.
Today, I created new solution from template 'Windows Phone Direct3D App (Native Only)' to check if my newly created DLLs will be properly supported on WP. I tried to compile this project, first without any changes or additional references - pure code generated by VS. However, it failed with given error. I know very well what does it mean and what could be the possible reason, but I can't understand, hovewer, where does it come from in this case. Weird thing: this only happens in 'Win32' configuration, ARM compiles fine:
1>------ Build started: Project: PhoneDirect3DApp, Configuration: Debug ARM ------
.......
Build Summary
-------------
00:11.742 - Success - Debug ARM - PhoneDirect3DApp\PhoneDirect3DApp.vcxproj
but Win32 does not:
1>------ Build started: Project: PhoneDirect3DApp, Configuration: Debug Win32 ------
.......
1>LINK : fatal error LNK1104: cannot open file 'kernel32.lib'
Build Summary
-------------
00:09.725 - Failed - Debug Win32 - PhoneDirect3DApp\PhoneDirect3DApp.vcxproj
My standard (native C++/Win32) projects also work as expected (in both Win32 and x64 platform targets).
Project configuration: (in both platforms)
Linker::Input:
d3d11.lib;%(AdditionalDependencies)
Linker::Ignore:
ole32.lib;%(IgnoreSpecificDefaultLibraries)
VC++ Directories:
Microsoft.ARM.Cpp.User:
$(WP80ToolSetPath)lib\arm;$(WindowsSDK_LibraryPath_ARM);
Microsoft.Win32.Cpp.User:
$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WP80ToolSetPath)lib\x86;$(WindowsSDK_LibraryPath_x86)
Any ideas what else could be wrong or configured incorrectly? I'm running out of ideas, I have never seen something like this before.
By the way, I have noticed one more change: when I was trying to compile WP8 projects in ARM configurtion before, there was always an error, saying "building ARM application on desktop is not supported" (or something like that). Now ARM compiles with no problem. Is it normal?