I try to use the UIRefreshControl with swift 1.2 and works fine except the UI. It is jumping and I dont know why.
Here is what I am doing:
class ViewController: UIViewController {
var refreshControl:UIRefreshControl!
@IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
self.refreshControl = UIRefreshControl()
self.refreshControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
self.refreshControl.addTarget(self, action: "refresh:", forControlEvents: UIControlEvents.ValueChanged)
self.tableView.addSubview(refreshControl)
}
func refresh(sender:AnyObject) {
// Code to refresh table view
}
}
And you can download my poc project from here:
POC project
While you pull down the tableView, suddenly jump a little bit down. Has anybody any idea why?
If I use with UITableViewController, It works fine but I dont want to use this UI object. I would like to use a simple UITableView in a UIViewController.
I found a solution, it works:
override func viewDidLoad() {
super.viewDidLoad()
self.refreshControl = UIRefreshControl()
self.refreshControl.attributedTitle = NSAttributedString(string: "Pull to refresh")
self.refreshControl.addTarget(self, action: "refresh:", forControlEvents: UIControlEvents.ValueChanged)
var tableViewC = UITableViewController()
tableViewC.refreshControl = self.refreshControl
self.tableView = tableViewC.tableView
self.view.addSubview(self.tableView)
}
I have experienced this problem and I believe it is because the UIRefreshControl was meant for UITableViewController.
I think you should try to insert the view at index 0 like below. (Excuse the objective-c)
[self.tableView insertSubview:_refreshControl atIndex:0];
Edit
Do you have code to stop the refreshControl?
// End Refreshing
if ([self.refreshControl isRefreshing]) {
float delayInSeconds = 1.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^{
[self.refreshControl endRefreshing];
});
}
For Xamarin.iOS it's looks like this:
[Register ("MyViewController")]
partial class MyViewController
{
[Outlet]
public UITableView myTableView { get; set; }
// ...
}
public partial class MyViewController : UIViewController
{
public UIRefreshControl myRefreshControl { get; set; }
public override void ViewDidLoad()
{
base.ViewDidLoad();
// ...
this.myRefreshControl = new UIRefreshControl();
this.myRefreshControl.AttributedTitle = new NSAttributedString("Load News from server...");
this.myRefreshControl.AddTarget(this, new ObjCRuntime.Selector("RefreshSource"), UIControlEvent.ValueChanged);
#region Fix the Jump problem
UITableViewController tableViewController = new UITableViewController();
tableViewController.TableView = this.myTableView;
tableViewController.RefreshControl = this.myRefreshControl;
#endregion
#region Fix the unwanted first showing
this.myRefreshControl.BeginRefreshing();
this.myRefreshControl.EndRefreshing();
#endregion
// ...
}
[Export("RefreshSource")]
private async void RefreshSource()
{
#region Edit source data
await Task.Run(() =>
{
Thread.Sleep(3000);
});
#endregion
this.myTableView.ReloadData();
this.myRefreshControl.EndRefreshing();
}
}
Try this One will working good
var tableViewController = UITableViewController(style: UITableViewStyle.Plain)
tableViewController.tableView = self.myTableView
self.refreshControl = UIRefreshControl()
self.refreshControl.addTarget(self, action: #selector(self.getConnections),forControlEvents: .ValueChanged)
tableViewController.refreshControl = self.refreshControl