I need to create a UICollectionView
with cells of different sizes (1x1, 2x2, 2x1, 3x2.5). I've already code to add cells depending on which size they are using collectionView:layout:sizeForItemAtIndexPath:
.
Here is expected result (cells 1 and 3 have to be on the left of cell 2) :
But current result is :
My (ugly) current code is (self.cellSize = screen width / 3) :
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
CGFloat size = self.cellSize;
if (indexPath.item == 0) {
return CGSizeMake(self.cellSize * 3.f, self.cellSize * 2.5f);
}
if (indexPath.item == 1) {
return CGSizeMake(self.cellSize, self.cellSize);
}
if (indexPath.item == 2) {
return CGSizeMake(self.cellSize * 2.f, self.cellSize * 2.f);
}
if (indexPath.item == 3) {
return CGSizeMake(self.cellSize, self.cellSize);
}
if (indexPath.item == 4) {
return CGSizeMake(self.cellSize * 2.f, self.cellSize);
}
if (indexPath.item == 5) {
return CGSizeMake(self.cellSize, self.cellSize);
}
if (indexPath.item == 6) {
return CGSizeMake(self.cellSize, self.cellSize);
}
if (indexPath.item == 7) {
return CGSizeMake(self.cellSize * 2.f, self.cellSize);
}
if (indexPath.item == 8) {
return CGSizeMake(self.cellSize * 3.f, self.cellSize * 2.5f);
}
return CGSizeMake(size, size);
}
Is there a way to specify that cell 3 has to be above cell 1, but on left of cell 2 ?
I don't want to do a static layout that will not change because each cell could be of different size in future. For example, cell 2 could be 2x1 sized ...
Which is the best approach to do that ? I was expecting to specify to UICollectionViewLayout
a flow (like "from top"), but it doesn't work like that ...
A sample example by subclassing UICollectionViewLayout.
All values are hard coded, just to explicit the logic behind it. Of course, that could be optimized.
@interface CustomCollectionViewLayout ()
@property (nonatomic, strong) NSMutableDictionary *cellLayouts;
@property (nonatomic, assign) CGSize unitSize;
@end
@implementation CustomCollectionViewLayout
-(id)initWithSize:(CGSize)size
{
self = [super init];
if (self)
{
_unitSize = CGSizeMake(size.width/3,150);
_cellLayouts = [[NSMutableDictionary alloc] init];
}
return self;
}
-(void)prepareLayout
{
for (NSInteger i = 0; i < [[self collectionView] numberOfItemsInSection:0]; i ++)
{
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:i inSection:0];
UICollectionViewLayoutAttributes *attributes = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
CGRect frame;
switch ([indexPath item])
{
case 0:
frame = CGRectMake(0, 0, _unitSize.width*3, _unitSize.height*2.5);
break;
case 1:
frame = CGRectMake(0, _unitSize.height*2.5, _unitSize.width, _unitSize.height);
break;
case 2:
frame = CGRectMake(_unitSize.width, _unitSize.height*2.5, _unitSize.width*2, _unitSize.height*2);
break;
case 3:
frame = CGRectMake(0, _unitSize.height*2.5+_unitSize.height, _unitSize.width, _unitSize.height);
break;
case 4:
frame = CGRectMake(0, _unitSize.height*2.5+_unitSize.height+_unitSize.height, _unitSize.width*2, _unitSize.height);
break;
case 5:
frame = CGRectMake(_unitSize.width*2, _unitSize.height*2.5+_unitSize.height+_unitSize.height, _unitSize.width, _unitSize.height);
break;
case 6:
frame = CGRectMake(0, _unitSize.height*2.5+_unitSize.height+_unitSize.height+_unitSize.height, _unitSize.width, _unitSize.height);
break;
case 7:
frame = CGRectMake(_unitSize.width, _unitSize.height*2.5+_unitSize.height+_unitSize.height+_unitSize.height, _unitSize.width*2, _unitSize.height);
break;
case 8:
frame = CGRectMake(0, _unitSize.height*2.5+_unitSize.height+_unitSize.height+_unitSize.height+_unitSize.height, _unitSize.width*3, _unitSize.height*2.5);
break;
default:
frame = CGRectZero;
break;
}
[attributes setFrame:frame];
[[self cellLayouts] setObject:attributes forKey:indexPath];
}
}
-(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
NSMutableArray *retAttributes = [[NSMutableArray alloc] init];
for (NSIndexPath *anIndexPath in [self cellLayouts])
{
UICollectionViewLayoutAttributes *attributes = [self cellLayouts][anIndexPath];
if (CGRectIntersectsRect(rect, [attributes frame]))
{
[retAttributes addObject:attributes];
}
}
return retAttributes;
}
-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
{
return [self cellLayouts][indexPath];
}
-(CGSize)collectionViewContentSize
{
return CGSizeMake(_unitSize.width*3, _unitSize.height*9);
}
@end
Then, you just have to call :
CustomCollectionViewLayout *layout = [[CustomCollectionViewLayout alloc] initWithSize:self.myCollectionView.bounds.frame.size];
[self.myCollectionView setCollectionViewLayout:layout];
Rendering :
Here it's the same logic as Larme suggested. But with less hardcode and which give you the possibility of setting the number of items you want without adding new case:
.
I call "pattern" a set of 5 items. So first I define constant values:
#define MAX_COLUMN 3 // Max columns in the pattern
#define MAX_LINE_PER_PATTERN 3 // Max lines in the pattern
#define PATTERN_ITEM_COUNT 5 // Max items in the pattern
Then I create a custom layout with 2 properties NSMutableArray *layoutAttributes
and CGFloat contentHeight
in which I need to override the methods:
- (void)prepareLayout{
[super prepareLayout];
if (!self.layoutAttributes){
self.layoutAttributes = [[NSMutableArray alloc] init];
CGFloat cellWidth = self.collectionView.frame.size.width / MAX_COLUMN;
CGFloat cellHeight = cellWidth;
self.contentHeight = 0.f;
for (int item = 0 ; item < [self.collectionView numberOfItemsInSection:0] ; item ++){
CGFloat width, height = 0.f;
CGFloat xPos, yPos = 0.f;
NSInteger patternCount = (NSInteger)((CGFloat)item / (CGFloat)PATTERN_ITEM_COUNT);
NSInteger currentIndex = item % PATTERN_ITEM_COUNT;
switch (currentIndex) {
case 0:
{
xPos = 0.f;
yPos = 0.f + MAX_LINE_PER_PATTERN * cellHeight * patternCount;
width = cellWidth;
height = cellHeight;
self.contentHeight += cellHeight;
break;
}
case 1:
{
xPos = cellWidth;
yPos = 0.f + MAX_LINE_PER_PATTERN * cellHeight * patternCount;
width = cellWidth * 2.f;
height = cellHeight * 2.f;
self.contentHeight += cellHeight;
break;
}
case 2:
{
xPos = 0.f;
yPos = cellHeight + MAX_LINE_PER_PATTERN * cellHeight * patternCount;
width = cellWidth;
height = cellHeight;
break;
}
case 3:
{
xPos = 0.f;
yPos = 2.f * cellHeight + MAX_LINE_PER_PATTERN * cellHeight * patternCount;
width = cellWidth * 2.f;
height = cellHeight;
self.contentHeight += cellHeight;
break;
}
case 4:
{
xPos = 2.f * cellWidth;
yPos = 2.f * cellHeight + MAX_LINE_PER_PATTERN * cellHeight * patternCount;
width = cellWidth;
height = cellHeight;
break;
}
default:
NSLog(@"error with index");
break;
}
UICollectionViewLayoutAttributes *attr = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:[NSIndexPath indexPathForRow:item inSection:0]];
attr.frame = CGRectMake(xPos,
yPos,
width,
height);
[self.layoutAttributes addObject:attr];
}
}
}
- (NSArray *)layoutAttributesForElementsInRect:(CGRect)rect{
NSMutableArray *currentAttributes = [NSMutableArray new];
for (UICollectionViewLayoutAttributes *attr in self.layoutAttributes) {
if (CGRectIntersectsRect(attr.frame, rect))
{
[currentAttributes addObject:attr];
}
}
return currentAttributes;
}
- (CGSize)collectionViewContentSize{
return CGSizeMake(self.collectionView.frame.size.width, self.contentHeight);
}
Then assign this custom layout to self.collectionView.collectionViewLayout
and that's it. You can find more information and swift version here.