I'm testing the existence of a file in a remote share (on a Windows server). The underlying function used for testing is WinAPI's GetFileAttributes, and what happens is that function can take an inordinate amount of time (dozens of seconds) in various situations, like when the target server being offline, when there are rights or DNS issues, etc.
However, in my particular case, it's always a LAN access, so if the file can't be accessed in less than 1 second, then it typically won't be accessible by waiting dozens of seconds more...
Is there an alternative to GetFileAttributes that wouldn't stall? (apart from calling it in a thread and killing the thread after a timeout, which seems to bring its own bag of issues)
The problem isn't GetFileAttributes really. It typically uses just one call to the underlying file system driver. It's that IO which is stalling.
Still, the solution is probably easy. Call CancelSynchronousIo() after one second (this obviously requires a second thread as your first is stuck inside GetFileAttributes).
One cool thing about delegates is you can always BeginInvoke
and EndInvoke
them. Just make sure the called method doesn't throw an exception out since [I believe] it will cause a crash (unhandled exception).
AttributeType attributes = default(AttributeType);
Action<string> helper =
(path) =>
{
try
{
// GetFileAttributes
attributes = result;
}
catch
{
}
};
IAsyncResult asyncResult = helper.BeginInvoke();
// whatever
helper.EndInvoke();
// at this point, the attributes local variable has a valid value.
I think your best solution is to use a thread-pool thread to perform the work.
- assign a unit of work to query the attributes of a file
- let
GetFileAttributes
run to completion
- post the results back to your form
- when your thread function completes, the thread automatically returns back to the pool (no need to kill it)
By using the thread pool you save the costs of creating new threads.
And you save the misery of trying to get rid of them.
Then you have your handy helper method that runs an object's method procedure on a thread-pool thread using QueueUserWorkItem
:
RunInThreadPoolThread(
GetFileAttributesThreadMethod,
TGetFileAttributesData.Create('D:\temp\foo.xml', Self.Handle),
WT_EXECUTEDEFAULT);
You create the object to hold the thread data information:
TGetFileAttributesData = class(TObject)
public
Filename: string;
WndParent: HWND;
Attributes: DWORD;
constructor Create(Filename: string; WndParent: HWND);
end;
and you create your thread callback method:
procedure TForm1.GetFileAttributesThreadMethod(Data: Pointer);
var
fi: TGetFileAttributesData;
begin
fi := TObject(Data) as TGetFileAttributesData;
if fi = nil then
Exit;
fi.attributes := GetFileAttributes(PWideChar(fi.Filename));
PostMessage(fi.WndParent, WM_GetFileAttributesComplete, NativeUInt(Data), 0);
end;
then you just handle the message:
procedure WMGetFileAttributesComplete(var Msg: TMessage); message WM_GetFileAttributesComplete;
procedure TfrmMain.WMGetFileAttributesComplete(var Msg: TMessage);
var
fi: TGetFileAttributesData;
begin
fi := TObject(Pointer(Msg.WParam)) as TGetFileAttributesData;
try
ShowMessage(Format('Attributes of "%s": %.8x', [fi.Filename, fi.attributes]));
finally
fi.Free;
end;
end;
The magical RunInThreadPoolThread
is just a bit of fluff that lets you execute an instance method in a thread:
Which is just a wrapper that lets you call method on an instance variable:
TThreadMethod = procedure (Data: Pointer) of object;
TThreadPoolCallbackContext = class(TObject)
public
ThreadMethod: TThreadMethod;
Context: Pointer;
end;
function ThreadPoolCallbackFunction(Parameter: Pointer): Integer; stdcall;
var
tpContext: TThreadPoolCallbackContext;
begin
try
tpContext := TObject(Parameter) as TThreadPoolCallbackContext;
except
Result := -1;
Exit;
end;
try
tpContext.ThreadMethod(tpContext.Context);
finally
try
tpContext.Free;
except
end;
end;
Result := 0;
end;
function RunInThreadPoolThread(const ThreadMethod: TThreadMethod; const Data: Pointer; Flags: ULONG): BOOL;
var
tpContext: TThreadPoolCallbackContext;
begin
{
Unless you know differently, the flag you want to use is 0 (WT_EXECUTEDEFAULT).
If your callback might run for a while you can pass the WT_ExecuteLongFunction flag.
Sure, I'm supposed to pass WT_EXECUTELONGFUNCTION if my function takes a long time, but how long is long?
http://blogs.msdn.com/b/oldnewthing/archive/2011/12/09/10245808.aspx
WT_EXECUTEDEFAULT (0):
By default, the callback function is queued to a non-I/O worker thread.
The callback function is queued to a thread that uses I/O completion ports, which means they cannot perform
an alertable wait. Therefore, if I/O completes and generates an APC, the APC might wait indefinitely because
there is no guarantee that the thread will enter an alertable wait state after the callback completes.
WT_EXECUTELONGFUNCTION (0x00000010):
The callback function can perform a long wait. This flag helps the system to decide if it should create a new thread.
WT_EXECUTEINPERSISTENTTHREAD (0x00000080)
The callback function is queued to a thread that never terminates.
It does not guarantee that the same thread is used each time. This flag should be used only for short tasks
or it could affect other timer operations.
This flag must be set if the thread calls functions that use APCs.
For more information, see Asynchronous Procedure Calls.
Note that currently no worker thread is truly persistent, although worker threads do not terminate if there
are any pending I/O requests.
}
tpContext := TThreadPoolCallbackContext.Create;
tpContext.ThreadMethod := ThreadMethod;
tpContext.Context := Data;
Result := QueueUserWorkItem(ThreadPoolCallbackFunction, tpContext, Flags);
end;
Exercise for the reader: Create a Cancelled flag inside the GetFileAttributesData
object that tells the thread that it must free the data object and not post a message to the parent.
It's all a long way of saying that you're creating:
DWORD WINAPI GetFileAttributes(
_In_ LPCTSTR lpFileName,
_Inout_ LPOVERLAPPED lpOverlapped,
_In_ LPOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);