I was looking for the fastest way to convert a Bitmap to 8bpp.
I found 2 ways:
1.
public static System.Drawing.Image ConvertTo8bpp(Bitmap oldbmp)
{
using (var ms = new MemoryStream())
{
oldbmp.Save(ms, ImageFormat.Gif);
ms.Position = 0;
return System.Drawing.Image.FromStream(ms);
}
}
2. http://www.wischik.com/lu/programmer/1bpp.html
But:
1. Results in a very low quality result (bad pallet)
and 2 gives me a Bitmap with negative stride, when I try to lockbits and copy the data to a byte array I get an exception: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat);
this.stride = bmpData.Stride;
this.bytesPerPixel = GetBytesPerPixel(bmp.PixelFormat);
int length = bmpData.Stride * bmp.Height;
if (this.stride < 0)
this.data = new byte[-length];
else
this.data = new byte[length];
Marshal.Copy(bmpData.Scan0, data, 0, length);
//Unlock the bitmap
bmp.UnlockBits(bmpData);
How can I make 2 gives a positive stride? Or how can I copy data using lockbits of a negative stride??
Copy 1 row at a time, calculating the starting pointer for a row as ((byte*)scan0 + (y * stride))
. The code will be identical for either positive or negative stride.
The problem here is that Scan0
points to the beginning of the first scan line, not the beginning of the first byte of data. In a bottom-up bitmap, the first scan line is Stride
bytes from the end of the bitmap data.
When you call Marshal.Copy
to copy the data from Scan0
, it tries to copy (Height*Stride)
bytes, starting from position ((Height-1)*Stride)
. Clearly, that's going to run off into the weeds.
If you just want to copy the bitmap data, you have to calculate the starting address with Scan0 - (Height-1)*Stride
. That will start you at the beginning of the bitmap data. You can pass that computed address to Marshal.Copy
.
If you want to copy the scan lines in order (i.e. top, next, next, ... bottom), then you have to copy a line at a time: copy Stride
bytes from Scan0
, then add Stride
(which is negative), copy that line, etc. Rick Brewster had the right answer there: https://stackoverflow.com/a/10360753/56778
I don't know why there is something strange about the Bitmap created by the FromHbitmap
method, but I do know that you can fix it by using Bitmap bmpClone = (Bitmap)bmp.Clone();
and doing the LockBits on bmpClone.
Also, I found that if you use bmp.Clone()
, you cannot Dispose() of bmp until you have finished with the clone.
This also works and let's you dispose of the negative stride image sooner rather than later:
Bitmap bmp = null;
using (Bitmap bmpT = CopyToBpp(bmpO, 1))
{
bmp = new Bitmap(bmpT);
}
From the C# documentation on BitmapData: The stride is the width of a single row of pixels (a scan line), rounded up to a four-byte boundary. If the stride is positive, the bitmap is top-down. If the stride is negative, the bitmap is bottom-up
I'm guessing the exception you're getting is due to
this.data = new byte[-length];
And then trying to copy data into a byte array of negative size (I don't see how that even compiles really...).