Let's say I have a Hello World single Activity application. I start this application.
What methods are invoked in each case:
- Home button is pressed: ?
Back button is pressed: ?
Phone call is received: ?
What methods are invoked once the user starts the application again via the app icon (assuming the OS hasn't had a "other apps need memory condition"):
- Home button was pressed: ?
Back button was pressed: ?
Phone call was received: ?
Thanks all.
Edit: Extra Credit: How can the user invoke onPause
without invoking onStop
?
both pressing home button and receiving a call don't remove the activity from the task's stack, and will be available when you re-enter the app => onPause() => onStop().
as the activity lifecycle diagram shows, re-entering the app calls => onRestart() => onStart() => onResume()
pressing the back button instead kills the activity => onPause() => onStop() => onDestroy()
re-entering the app in this case calls the classics => onCreate() => onStart() => onResume()
EDIT
from http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle
If an activity has lost focus but is
still visible (that is, a new
non-full-sized or transparent activity
has focus on top of your activity), it
is paused. A paused activity is
completely alive (it maintains all
state and member information and
remains attached to the window
manager), but can be killed by the
system in extreme low memory
situations.
For understand ACTIVITY LIFECYCLE i create the demo See HERE
And different case study i added.
MainActivity.java
public class MainActivity extends AppCompatActivity {
private static final String TAG = "State changed";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Log.i(TAG, "onCreate: ");
}
public void OpenDialog(View view) {
final AlertDialog alertDialog = new AlertDialog.Builder(MainActivity.this).create(); //Read Update
alertDialog.setTitle("hi");
alertDialog.setMessage("this is my app");
alertDialog.setButton("Continue..", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
// here you can add functions
alertDialog.dismiss();
}
});
alertDialog.show(); //<-- Show dialog
}
@Override
protected void onStart() {
super.onStart();
Log.i(TAG, "onStart: " );
}
@Override
protected void onResume() {
super.onResume();
Log.i(TAG, "onResume: ");
}
@Override
protected void onPause() {
super.onPause();
Log.i(TAG, "onPause: ");
}
@Override
protected void onStop() {
super.onStop();
Log.i(TAG, "onStop: ");
}
@Override
protected void onRestart() {
super.onRestart();
Log.i(TAG, "onRestart: ");
}
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Log.i(TAG, "onSaveInstanceState: ");
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
Log.i(TAG, "onRestoreInstanceState: ");
}
@Override
protected void onDestroy() {
super.onDestroy();
Log.i(TAG, "onDestroy: ");
}
@Override
public void onBackPressed() {
super.onBackPressed();
Log.i(TAG, "onBackPressed: ");
}
}
Case Study
Case 1 = First click the app icon
Note : here does not show the onRestoreInstanceState because it execute on runtime
I/State changed: onCreate:
I/State changed: onStart:
I/State changed: onResume:
Case 2 = Click Home Button (same happended when screen light off or coming call)
I/State changed: onPause:
I/State changed: onSaveInstanceState:
I/State changed: onStop:
Case 3 = (case 2 continue) Open App via Recent
I/State changed: onRestart:
I/State changed: onStart:
I/State changed: onResume:
Case 4 = Click Back button (onBackPressed method call)
I/State changed: onPause:
I/State changed: onStop:
I/State changed: onDestroy:
Case 5 = Configration Change (Rotate the screen)
I/State changed: onPause:
I/State changed: onSaveInstanceState:
I/State changed: onStop:
I/State changed: onDestroy:
I/State changed: onCreate:
I/State changed: onStart:
I/State changed: onRestoreInstanceState:
I/State changed: onResume:
Well see, while a sequence of events may occur with your hello world program, the same sequence may not occur in say a video game, because Android will probably Destroy it for taking up too much resources.
The best way I have found to see the lifecycle for my app is to override all the methods (onStart, onRestart,..., including the onSaveInstance and onRestoreInstance) and insert log statements in each one. Like so:
@Override
public void onDestroy() {
// Call the super class
super.onDestroy();
// Log the action
Log.d("Debug", "onDestroy() has been called!");
}
Now I can go to logcat and see what events took place.
There can be several scenarios
Opening the app from the app icon. following methods are called
onCreate()-->onStart()-->onResume()
When user presses the home button
onPause()-->onStop()
When user returns to the app from the Activity Stack
onRestart()-->onStart()--> onResume()
When the app is running and user presses the power button
onPause()-->onStop()
When user unlocks the phone
onRestart()-->onStart()--> onResume()
When user gets an incoming call while you are in the app
onPause()
When user returns to the app after disconnecting the phone call
onResume()
When user presses the back button from the app
onPause()-->onStop()-->onDestroy()
- And when the user presses the home button and from the activity stack user swipes the app.onDestroy() method may or may not be called depending upon the OS contains the context of the Activity or not according to memory requirements